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47 lines
2.0 KiB
C#
47 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Screens.Select;
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namespace osu.Game.Overlays
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{
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[Cached]
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internal interface IOverlayManager
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{
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/// <summary>
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/// Whether overlays should be able to be opened game-wide. Value is sourced from the current active screen.
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/// </summary>
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IBindable<OverlayActivation> OverlayActivationMode { get; }
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/// <summary>
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/// Registers a blocking <see cref="OverlayContainer"/> that was not created by <see cref="OsuGame"/> itself for later use.
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/// </summary>
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/// <remarks>
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/// The goal of this method is to allow child screens, like <see cref="SongSelect"/> to register their own full-screen blocking overlays
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/// with background dim.
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/// In those cases, for the dim to work correctly, the overlays need to be added at a game level directly, rather as children of the screens.
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/// </remarks>
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/// <returns>
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/// An <see cref="IDisposable"/> that should be disposed of when the <paramref name="overlayContainer"/> should be unregistered.
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/// Disposing of this <see cref="IDisposable"/> will automatically expire the <paramref name="overlayContainer"/>.
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/// </returns>
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IDisposable RegisterBlockingOverlay(OverlayContainer overlayContainer);
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/// <summary>
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/// Should be called when <paramref name="overlay"/> has been shown and should begin blocking background input.
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/// </summary>
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void ShowBlockingOverlay(OverlayContainer overlay);
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/// <summary>
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/// Should be called when a blocking <paramref name="overlay"/> has been hidden and should stop blocking background input.
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/// </summary>
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void HideBlockingOverlay(OverlayContainer overlay);
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}
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}
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