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41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using MessagePack;
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using osu.Game.Online.Multiplayer.Countdown;
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namespace osu.Game.Online.Multiplayer
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{
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/// <summary>
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/// Describes the current countdown in a <see cref="MultiplayerRoom"/>.
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/// </summary>
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[MessagePackObject]
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[Union(0, typeof(MatchStartCountdown))] // IMPORTANT: Add rules to SignalRUnionWorkaroundResolver for new derived types.
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[Union(1, typeof(ForceGameplayStartCountdown))]
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[Union(2, typeof(ServerShuttingDownCountdown))]
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public abstract class MultiplayerCountdown
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{
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/// <summary>
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/// A unique identifier for this countdown.
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/// </summary>
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[Key(0)]
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public int ID { get; set; }
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/// <summary>
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/// The amount of time remaining in the countdown.
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/// </summary>
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/// <remarks>
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/// This is only sent once from the server upon initial retrieval of the <see cref="MultiplayerRoom"/> or via a <see cref="CountdownStartedEvent"/>.
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/// </remarks>
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[Key(1)]
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public TimeSpan TimeRemaining { get; set; }
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/// <summary>
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/// Whether only a single instance of this <see cref="MultiplayerCountdown"/> type may be active at any one time.
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/// </summary>
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[IgnoreMember]
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public virtual bool IsExclusive => true;
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}
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}
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