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osu-lazer/osu.Game/IO/Serialization/JsonSerializableExtensions.cs
2022-06-17 16:37:17 +09:00

31 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Framework.IO.Serialization;
namespace osu.Game.IO.Serialization
{
public static class JsonSerializableExtensions
{
public static string Serialize(this object obj) => JsonConvert.SerializeObject(obj, CreateGlobalSettings());
public static T Deserialize<T>(this string objString) => JsonConvert.DeserializeObject<T>(objString, CreateGlobalSettings());
public static void DeserializeInto<T>(this string objString, T target) => JsonConvert.PopulateObject(objString, target, CreateGlobalSettings());
public static JsonSerializerSettings CreateGlobalSettings() => new JsonSerializerSettings
{
ReferenceLoopHandling = ReferenceLoopHandling.Ignore,
Formatting = Formatting.Indented,
ObjectCreationHandling = ObjectCreationHandling.Replace,
DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate,
Converters = new List<JsonConverter> { new Vector2Converter() },
ContractResolver = new SnakeCaseKeyContractResolver()
};
}
}