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39 lines
1.4 KiB
C#
39 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using osu.Game.Rulesets.Difficulty;
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namespace osu.Game.Rulesets.Osu.Difficulty
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{
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public class OsuPerformanceAttributes : PerformanceAttributes
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{
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[JsonProperty("aim")]
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public double Aim { get; set; }
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[JsonProperty("speed")]
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public double Speed { get; set; }
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[JsonProperty("accuracy")]
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public double Accuracy { get; set; }
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[JsonProperty("flashlight")]
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public double Flashlight { get; set; }
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[JsonProperty("effective_miss_count")]
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public double EffectiveMissCount { get; set; }
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public override IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
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{
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foreach (var attribute in base.GetAttributesForDisplay())
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yield return attribute;
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yield return new PerformanceDisplayAttribute(nameof(Aim), "Aim", Aim);
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yield return new PerformanceDisplayAttribute(nameof(Speed), "Speed", Speed);
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yield return new PerformanceDisplayAttribute(nameof(Accuracy), "Accuracy", Accuracy);
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yield return new PerformanceDisplayAttribute(nameof(Flashlight), "Flashlight Bonus", Flashlight);
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}
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}
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}
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