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osu-lazer/osu.Game/Scoring/ScoreInfoExtensions.cs
T
2025-07-28 11:38:50 +02:00

69 lines
3.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Select.Leaderboards;
namespace osu.Game.Scoring
{
public static class ScoreInfoExtensions
{
/// <summary>
/// A user-presentable display title representing this score.
/// </summary>
public static string GetDisplayTitle(this IScoreInfo scoreInfo) => $"{scoreInfo.User.Username} playing {scoreInfo.Beatmap?.GetDisplayTitle() ?? "unknown"}";
/// <summary>
/// Orders an array of <see cref="ScoreInfo"/>s by total score.
/// </summary>
/// <param name="scores">The array of <see cref="ScoreInfo"/>s to reorder.</param>
/// <returns>The given <paramref name="scores"/> ordered by decreasing total score.</returns>
public static IEnumerable<ScoreInfo> OrderByTotalScore(this IEnumerable<ScoreInfo> scores)
=> scores.OrderByDescending(s => s.TotalScore)
.ThenBy(s => s.OnlineID)
// Local scores may not have an online ID. Fall back to date in these cases.
.ThenBy(s => s.Date);
/// <summary>
/// Orders an array of <see cref="ScoreInfo"/>s by the selected <see cref="LeaderboardSortMode"/>.
/// </summary>
/// <param name="scores">The array of <see cref="ScoreInfo"/>s to reorder.</param>
/// <param name="leaderboardSortMode">The attribute to sort the scores by.</param>
/// <returns>The given <paramref name="scores"/> ordered by the selected mode.</returns>
public static IEnumerable<ScoreInfo> OrderByCriteria(this IEnumerable<ScoreInfo> scores, LeaderboardSortMode leaderboardSortMode)
{
switch (leaderboardSortMode)
{
case LeaderboardSortMode.Score:
return scores.OrderByDescending(s => s.TotalScore);
case LeaderboardSortMode.Accuracy:
return scores.OrderByDescending(s => s.Accuracy).ThenByDescending(s => s.TotalScore);
case LeaderboardSortMode.MaxCombo:
return scores.OrderByDescending(s => s.MaxCombo).ThenByDescending(s => s.TotalScore);
case LeaderboardSortMode.Misses:
return scores.OrderBy(s => s.Statistics.GetValueOrDefault(HitResult.Miss, 0)).ThenByDescending(s => s.TotalScore);
case LeaderboardSortMode.Date:
return scores.OrderByDescending(s => s.Date);
default:
throw new ArgumentOutOfRangeException(nameof(leaderboardSortMode), leaderboardSortMode, null);
}
}
/// <summary>
/// Retrieves the maximum achievable combo for the provided score.
/// </summary>
/// <param name="score">The <see cref="ScoreInfo"/> to compute the maximum achievable combo for.</param>
/// <returns>The maximum achievable combo.</returns>
public static int GetMaximumAchievableCombo(this ScoreInfo score) => score.MaximumStatistics.Where(kvp => kvp.Key.AffectsCombo()).Sum(kvp => kvp.Value);
}
}