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247 lines
8.9 KiB
C#
247 lines
8.9 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using System;
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using osu.Framework.Configuration;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Judgements;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class Column : ScrollingPlayfield<ManiaHitObject, ManiaJudgement>, IHasAccentColour
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{
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private const float key_icon_size = 10;
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private const float key_icon_corner_radius = 3;
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private const float key_icon_border_radius = 2;
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private const float hit_target_height = 10;
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private const float hit_target_bar_height = 2;
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private const float column_width = 45;
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private const float special_column_width = 70;
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/// <summary>
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/// The key that will trigger input actions for this column and hit objects contained inside it.
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/// </summary>
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public Bindable<Key> Key = new Bindable<Key>();
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private readonly Box background;
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private readonly Container hitTargetBar;
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private readonly Container keyIcon;
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protected override Container<Drawable> Content => content;
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private readonly Container<Drawable> content;
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public Column()
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: base(Axes.Y)
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{
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Width = column_width;
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InternalChildren = new Drawable[]
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{
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background = new Box
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{
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Name = "Foreground",
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.2f
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},
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new Container
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{
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Name = "Hit target + hit objects",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = ManiaPlayfield.HIT_TARGET_POSITION },
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Children = new Drawable[]
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{
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new Container
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{
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Name = "Hit target",
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RelativeSizeAxes = Axes.X,
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Height = hit_target_height,
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Children = new Drawable[]
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{
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new Box
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{
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Name = "Background",
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black
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},
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hitTargetBar = new Container
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{
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Name = "Bar",
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RelativeSizeAxes = Axes.X,
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Height = hit_target_bar_height,
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Masking = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both
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}
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}
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}
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}
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},
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content = new Container
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{
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Name = "Hit objects",
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RelativeSizeAxes = Axes.Both,
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},
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// For column lighting, we need to capture input events before the notes
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new InputTarget
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{
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KeyDown = onKeyDown,
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KeyUp = onKeyUp
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}
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}
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},
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new Container
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{
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Name = "Key",
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RelativeSizeAxes = Axes.X,
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Height = ManiaPlayfield.HIT_TARGET_POSITION,
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Children = new Drawable[]
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{
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new Box
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{
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Name = "Key gradient",
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0)),
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Alpha = 0.5f
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},
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keyIcon = new Container
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{
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Name = "Key icon",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(key_icon_size),
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Masking = true,
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CornerRadius = key_icon_corner_radius,
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BorderThickness = 2,
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BorderColour = Color4.White, // Not true
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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}
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}
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}
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};
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}
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public override Axes RelativeSizeAxes => Axes.Y;
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private bool isSpecial;
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public bool IsSpecial
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{
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get { return isSpecial; }
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set
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{
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if (isSpecial == value)
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return;
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isSpecial = value;
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Width = isSpecial ? special_column_width : column_width;
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}
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}
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get { return accentColour; }
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set
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{
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if (accentColour == value)
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return;
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accentColour = value;
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background.Colour = accentColour;
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hitTargetBar.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = 5,
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Colour = accentColour.Opacity(0.5f),
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};
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keyIcon.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = 5,
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Colour = accentColour.Opacity(0.5f),
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};
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}
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}
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/// <summary>
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/// Adds a DrawableHitObject to this Playfield.
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/// </summary>
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/// <param name="hitObject">The DrawableHitObject to add.</param>
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public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> hitObject)
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{
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hitObject.AccentColour = AccentColour;
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HitObjects.Add(hitObject);
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}
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private bool onKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat)
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return false;
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if (args.Key == Key)
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{
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background.FadeTo(background.Alpha + 0.2f, 50, Easing.OutQuint);
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keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint);
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}
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return false;
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}
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private bool onKeyUp(InputState state, KeyUpEventArgs args)
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{
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if (args.Key == Key)
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{
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background.FadeTo(0.2f, 800, Easing.OutQuart);
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keyIcon.ScaleTo(1f, 400, Easing.OutQuart);
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}
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return false;
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}
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/// <summary>
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/// This is a simple container which delegates various input events that have to be captured before the notes.
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/// </summary>
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private class InputTarget : Container
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{
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public Func<InputState, KeyDownEventArgs, bool> KeyDown;
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public Func<InputState, KeyUpEventArgs, bool> KeyUp;
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public InputTarget()
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{
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RelativeSizeAxes = Axes.Both;
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AlwaysPresent = true;
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Alpha = 0;
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => KeyDown?.Invoke(state, args) ?? false;
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => KeyUp?.Invoke(state, args) ?? false;
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}
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}
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}
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