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6dcd9427ac
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class. I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
399 lines
14 KiB
C#
399 lines
14 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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public class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene
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{
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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HitObjectContainer.Clear();
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ResetPlacement();
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});
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[Test]
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public void TestBeginPlacementWithoutFinishing()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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assertPlaced(false);
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}
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[Test]
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public void TestPlaceWithoutMovingMouse()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addClickStep(MouseButton.Right);
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assertPlaced(false);
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}
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[Test]
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public void TestPlaceWithMouseMovement()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(400, 200));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertLength(200);
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assertControlPointCount(2);
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assertControlPointType(0, PathType.Linear);
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}
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[Test]
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public void TestPlaceNormalControlPoint()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(3);
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assertControlPointPosition(1, new Vector2(100, 0));
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assertControlPointType(0, PathType.PerfectCurve);
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}
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[Test]
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public void TestPlaceTwoNormalControlPoints()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(400, 300));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(4);
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assertControlPointPosition(1, new Vector2(100, 0));
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assertControlPointPosition(2, new Vector2(100, 100));
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assertControlPointType(0, PathType.Bezier);
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}
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[Test]
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public void TestPlaceSegmentControlPoint()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(3);
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assertControlPointPosition(1, new Vector2(100, 0));
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assertControlPointType(0, PathType.Linear);
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assertControlPointType(1, PathType.Linear);
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}
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[Test]
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public void TestMoveToPerfectCurveThenPlaceLinear()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300));
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(2);
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assertControlPointType(0, PathType.Linear);
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assertLength(100);
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}
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[Test]
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public void TestMoveToBezierThenPlacePerfectCurve()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(400, 300));
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addMovementStep(new Vector2(300));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(3);
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assertControlPointType(0, PathType.PerfectCurve);
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}
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[Test]
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public void TestMoveToFourthOrderBezierThenPlaceThirdOrderBezier()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(400, 300));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(400));
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addMovementStep(new Vector2(400, 300));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(4);
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assertControlPointType(0, PathType.Bezier);
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}
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[Test]
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public void TestPlaceLinearSegmentThenPlaceLinearSegment()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 300));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(3);
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assertControlPointPosition(1, new Vector2(100, 0));
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assertControlPointPosition(2, new Vector2(100));
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assertControlPointType(0, PathType.Linear);
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assertControlPointType(1, PathType.Linear);
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}
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[Test]
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public void TestPlaceLinearSegmentThenPlacePerfectCurveSegment()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 300));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(400, 300));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(4);
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assertControlPointPosition(1, new Vector2(100, 0));
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assertControlPointPosition(2, new Vector2(100));
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assertControlPointType(0, PathType.Linear);
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assertControlPointType(1, PathType.PerfectCurve);
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}
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[Test]
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public void TestPlacePerfectCurveSegmentThenPlacePerfectCurveSegment()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 300));
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addClickStep(MouseButton.Left);
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(400, 300));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(400));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(5);
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assertControlPointPosition(1, new Vector2(100, 0));
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assertControlPointPosition(2, new Vector2(100));
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assertControlPointPosition(3, new Vector2(200, 100));
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assertControlPointPosition(4, new Vector2(200));
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assertControlPointType(0, PathType.PerfectCurve);
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assertControlPointType(2, PathType.PerfectCurve);
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}
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[Test]
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public void TestBeginPlacementWithoutReleasingMouse()
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{
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addMovementStep(new Vector2(200));
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AddStep("press left button", () => InputManager.PressButton(MouseButton.Left));
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addMovementStep(new Vector2(400, 200));
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AddStep("release left button", () => InputManager.ReleaseButton(MouseButton.Left));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertLength(200);
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assertControlPointCount(2);
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assertControlPointType(0, PathType.Linear);
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}
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[Test]
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public void TestPlacePerfectCurveSegmentAlmostLinearlyExterior()
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{
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Vector2 startPosition = new Vector2(200);
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addMovementStep(startPosition);
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addClickStep(MouseButton.Left);
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addMovementStep(startPosition + new Vector2(300, 0));
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addClickStep(MouseButton.Left);
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addMovementStep(startPosition + new Vector2(150, 0.1f));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(3);
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assertControlPointType(0, PathType.Bezier);
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}
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[Test]
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public void TestPlacePerfectCurveSegmentRecovery()
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{
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Vector2 startPosition = new Vector2(200);
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addMovementStep(startPosition);
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addClickStep(MouseButton.Left);
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addMovementStep(startPosition + new Vector2(300, 0));
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addClickStep(MouseButton.Left);
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addMovementStep(startPosition + new Vector2(150, 0.1f)); // Should convert to bezier
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addMovementStep(startPosition + new Vector2(400.0f, 50.0f)); // Should convert back to perfect
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(3);
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assertControlPointType(0, PathType.PerfectCurve);
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}
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[Test]
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public void TestPlacePerfectCurveSegmentLarge()
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{
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Vector2 startPosition = new Vector2(400);
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addMovementStep(startPosition);
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addClickStep(MouseButton.Left);
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addMovementStep(startPosition + new Vector2(220, 220));
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addClickStep(MouseButton.Left);
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// Playfield dimensions are 640 x 480.
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// So a 440 x 440 bounding box should be ok.
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addMovementStep(startPosition + new Vector2(-220, 220));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(3);
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assertControlPointType(0, PathType.PerfectCurve);
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}
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[Test]
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public void TestPlacePerfectCurveSegmentTooLarge()
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{
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Vector2 startPosition = new Vector2(480, 200);
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addMovementStep(startPosition);
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addClickStep(MouseButton.Left);
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addMovementStep(startPosition + new Vector2(400, 400));
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addClickStep(MouseButton.Left);
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// Playfield dimensions are 640 x 480.
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// So an 800 * 800 bounding box area should not be ok.
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addMovementStep(startPosition + new Vector2(-400, 400));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(3);
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assertControlPointType(0, PathType.Bezier);
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}
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[Test]
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public void TestPlacePerfectCurveSegmentCompleteArc()
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{
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addMovementStep(new Vector2(400));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(600, 400));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(400, 410));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(3);
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assertControlPointType(0, PathType.PerfectCurve);
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}
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private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
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private void addClickStep(MouseButton button)
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{
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AddStep($"click {button}", () => InputManager.Click(button));
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}
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private void assertPlaced(bool expected) => AddAssert($"slider {(expected ? "placed" : "not placed")}", () => (getSlider() != null) == expected);
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private void assertLength(double expected) => AddAssert($"slider length is {expected}", () => Precision.AlmostEquals(expected, getSlider().Distance, 1));
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private void assertControlPointCount(int expected) => AddAssert($"has {expected} control points", () => getSlider().Path.ControlPoints.Count == expected);
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private void assertControlPointType(int index, PathType type) => AddAssert($"control point {index} is {type}", () => getSlider().Path.ControlPoints[index].Type == type);
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private void assertControlPointPosition(int index, Vector2 position) =>
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AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider().Path.ControlPoints[index].Position, 1));
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private Slider getSlider() => HitObjectContainer.Count > 0 ? ((DrawableSlider)HitObjectContainer[0]).HitObject : null;
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protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
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protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
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}
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}
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