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osu-lazer/osu.Game/Skinning/ISkin.cs
Dean Herbert a15828ab25 Introduce the concept of SkinComponents
Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00

26 lines
746 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
namespace osu.Game.Skinning
{
/// <summary>
/// Provides access to skinnable elements.
/// </summary>
public interface ISkin
{
Drawable GetDrawableComponent(ISkinComponent component);
Texture GetTexture(string componentName);
SampleChannel GetSample(ISampleInfo sampleInfo);
TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration;
}
}