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osu-lazer/osu.Game/Overlays/Options/General/LoginOptions.cs
2016-12-23 20:24:28 +03:00

152 lines
5.1 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Configuration;
namespace osu.Game.Overlays.Options.General
{
public class LoginOptions : OptionsSubsection, IOnlineComponent
{
private APIAccess api;
protected override string Header => "Sign In";
[BackgroundDependencyLoader(permitNulls: true)]
private void load(APIAccess api)
{
api?.Register(this);
this.api = api;
}
public void APIStateChanged(APIAccess api, APIState state)
{
switch (state)
{
case APIState.Offline:
Children = new Drawable[]
{
new LoginForm()
};
break;
case APIState.Failing:
Children = new Drawable[]
{
new SpriteText
{
Text = "Connection failing :(",
},
};
break;
case APIState.Connecting:
Children = new Drawable[]
{
new SpriteText
{
Text = "Connecting...",
},
};
break;
case APIState.Online:
Children = new Drawable[]
{
new SpriteText
{
Text = $"Connected as {api.Username}!",
},
new OsuButton
{
RelativeSizeAxes = Axes.X,
Text = "Sign out",
Action = api.Logout
}
};
break;
}
}
class LoginForm : FlowContainer
{
private TextBox username;
private PasswordTextBox password;
private APIAccess api;
private CheckBoxOption saveUsername;
private CheckBoxOption savePassword;
private void performLogin()
{
if (!string.IsNullOrEmpty(username.Text) && !string.IsNullOrEmpty(password.Text))
api.Login(username.Text, password.Text);
}
private void dependentChecking(CheckBoxOption saveUsername, CheckBoxOption savePassword)
{
if (savePassword.State == CheckBoxState.Checked)
{
saveUsername.State = CheckBoxState.Checked;
}
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(APIAccess api, OsuConfigManager config)
{
this.api = api;
Direction = FlowDirection.VerticalOnly;
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
Spacing = new Vector2(0, 5);
Children = new Drawable[]
{
new SpriteText { Text = "Username" },
username = new TextBox
{
Height = 20,
RelativeSizeAxes = Axes.X,
Text = api?.Username ?? string.Empty
},
new SpriteText { Text = "Password" },
password = new PasswordTextBox
{
Height = 20,
RelativeSizeAxes = Axes.X
},
saveUsername = new CheckBoxOption
{
LabelText = "Remember Username",
Bindable = config.GetBindable<bool>(OsuConfig.SaveUsername),
},
savePassword = new CheckBoxOption
{
LabelText = "Remember Password",
Bindable = config.GetBindable<bool>(OsuConfig.SavePassword),
},
new OsuButton
{
RelativeSizeAxes = Axes.X,
Text = "Log in",
Action = performLogin
},
new OsuButton
{
RelativeSizeAxes = Axes.X,
Text = "Register",
//Action = registerLink
}
};
dependentChecking(saveUsername, savePassword);
}
}
}
}