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84 lines
2.1 KiB
C#
84 lines
2.1 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Replays;
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using osu.Game.Users;
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namespace osu.Game.Rulesets.Taiko.Mods
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{
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public class TaikoModNoFail : ModNoFail
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{
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}
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public class TaikoModEasy : ModEasy
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{
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}
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public class TaikoModHidden : ModHidden
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{
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public override string Description => @"The notes fade out before you hit them!";
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public override double ScoreMultiplier => 1.06;
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}
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public class TaikoModHardRock : ModHardRock
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{
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public override double ScoreMultiplier => 1.06;
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public override bool Ranked => true;
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}
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public class TaikoModSuddenDeath : ModSuddenDeath
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{
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}
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public class TaikoModDaycore : ModDaycore
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{
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public override double ScoreMultiplier => 0.5;
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}
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public class TaikoModDoubleTime : ModDoubleTime
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{
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public override double ScoreMultiplier => 1.12;
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}
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public class TaikoModRelax : ModRelax
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{
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public override string Description => @"Relax! You will no longer get dizzyfied by ninja-like spinners, demanding drumrolls or unexpected katu's.";
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}
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public class TaikoModHalfTime : ModHalfTime
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{
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public override double ScoreMultiplier => 0.5;
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}
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public class TaikoModNightcore : ModNightcore
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{
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public override double ScoreMultiplier => 1.12;
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}
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public class TaikoModFlashlight : ModFlashlight
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{
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public override double ScoreMultiplier => 1.12;
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}
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public class TaikoModPerfect : ModPerfect
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{
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}
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public class TaikoModAutoplay : ModAutoplay<TaikoHitObject>
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{
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protected override Score CreateReplayScore(Beatmap<TaikoHitObject> beatmap) => new Score
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{
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User = new User { Username = "mekkadosu!" },
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Replay = new TaikoAutoGenerator(beatmap).Generate(),
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};
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}
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}
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