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osu-lazer/osu.Game.Tournament/Models/BeatmapChoice.cs
2019-06-18 15:00:33 +09:00

39 lines
908 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace osu.Game.Tournament.Models
{
/// <summary>
/// A beatmap choice by a team from a tournament's map pool.
/// </summary>
[Serializable]
public class BeatmapChoice
{
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Populate)]
public TeamColour Team;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Populate)]
public ChoiceType Type;
public int BeatmapID;
}
[JsonConverter(typeof(StringEnumConverter))]
public enum TeamColour
{
Red,
Blue
}
[JsonConverter(typeof(StringEnumConverter))]
public enum ChoiceType
{
Pick,
Ban,
}
}