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osu-lazer/osu.Game/Database/DatabaseBackedStore.cs

51 lines
1.6 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Logging;
using osu.Framework.Platform;
namespace osu.Game.Database
{
public abstract class DatabaseBackedStore
{
protected readonly Storage Storage;
protected readonly OsuDbContext Connection;
protected DatabaseBackedStore(OsuDbContext connection, Storage storage = null)
{
Storage = storage;
Connection = connection;
Connection.Database.SetCommandTimeout(new TimeSpan(TimeSpan.TicksPerSecond * 10));
try
{
Prepare();
}
catch (Exception e)
{
Logger.Error(e, $@"Failed to initialise the {GetType()}! Trying again with a clean database...");
Prepare(true);
}
}
/// <summary>
/// Perform any common startup tasks. Runs after <see cref="Prepare(bool)"/> and <see cref="PerformMigration(int, int)"/>.
/// </summary>
protected virtual void StartupTasks()
{
}
/// <summary>
/// Prepare this database for use. Tables should be created here.
/// </summary>
protected abstract void Prepare(bool reset = false);
/// <summary>
/// Reset this database to a default state. Undo all changes to database and storage backings.
/// </summary>
public void Reset() => Prepare(true);
}
}