mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 06:45:37 +08:00
be495a7488
A `JuiceStream` holds a legacy `SliderPath` as the representation of the path. However, the `SliderPath` representation is difficult to work with because `SliderPath` works in 2D position, while osu!catch works in `(time, x)` coordinates. This `JuiceStreamPath` represents the path in a more convenient way, a polyline connecting list of `(distance, x)` vertices.
34 lines
885 B
C#
34 lines
885 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
|
|
#nullable enable
|
|
|
|
namespace osu.Game.Rulesets.Catch.Objects
|
|
{
|
|
/// <summary>
|
|
/// A vertex of a <see cref="JuiceStreamPath"/>.
|
|
/// </summary>
|
|
public readonly struct JuiceStreamPathVertex : IComparable<JuiceStreamPathVertex>
|
|
{
|
|
public readonly double Distance;
|
|
|
|
public readonly float X;
|
|
|
|
public JuiceStreamPathVertex(double distance, float x)
|
|
{
|
|
Distance = distance;
|
|
X = x;
|
|
}
|
|
|
|
public int CompareTo(JuiceStreamPathVertex other)
|
|
{
|
|
int c = Distance.CompareTo(other.Distance);
|
|
return c != 0 ? c : X.CompareTo(other.X);
|
|
}
|
|
|
|
public override string ToString() => $"({Distance}, {X})";
|
|
}
|
|
}
|