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46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Mania.Objects;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public class NotePlacementBlueprint : ManiaPlacementBlueprint<Note>
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{
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public NotePlacementBlueprint()
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: base(new Note())
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{
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Y;
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InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
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}
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protected override void Update()
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{
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base.Update();
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Width = SnappedWidth;
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Position = SnappedMousePosition;
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (e.Button != MouseButton.Left)
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return false;
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base.OnMouseDown(e);
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// Place the note immediately.
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EndPlacement(true);
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return true;
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}
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}
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}
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