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osu-lazer/osu.Game/Screens/Ranking/Expanded/ExpandedPanelTopContent.cs
2022-07-22 21:03:46 +09:00

85 lines
2.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Users.Drawables;
using osuTK;
namespace osu.Game.Screens.Ranking.Expanded
{
/// <summary>
/// The content that appears in the middle section of the <see cref="ScorePanel"/>.
/// </summary>
public class ExpandedPanelTopContent : CompositeDrawable
{
private readonly APIUser user;
private Sample appearanceSample;
private readonly bool playAppearanceSound;
/// <summary>
/// Creates a new <see cref="ExpandedPanelTopContent"/>.
/// </summary>
/// <param name="user">The <see cref="APIUser"/> to display.</param>
/// <param name="playAppearanceSound">Whether the appearance sample should play</param>
public ExpandedPanelTopContent(APIUser user, bool playAppearanceSound = false)
{
this.user = user;
this.playAppearanceSound = playAppearanceSound;
Anchor = Anchor.TopCentre;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
appearanceSample = audio.Samples.Get(@"Results/score-panel-top-appear");
InternalChild = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new UpdateableAvatar(user)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Size = new Vector2(80),
CornerRadius = 20,
CornerExponent = 2.5f,
Masking = true,
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = user.Username,
Font = OsuFont.Torus.With(size: 16, weight: FontWeight.SemiBold)
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
if (playAppearanceSound)
appearanceSample?.Play();
}
}
}