mirror of
https://github.com/ppy/osu.git
synced 2024-11-19 05:22:57 +08:00
86 lines
2.6 KiB
C#
86 lines
2.6 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using System.Threading;
|
|
using osu.Framework.Screens;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Input;
|
|
using OpenTK;
|
|
|
|
namespace osu.Game.Screens
|
|
{
|
|
public abstract class BackgroundScreen : Screen, IEquatable<BackgroundScreen>
|
|
{
|
|
public virtual bool Equals(BackgroundScreen other)
|
|
{
|
|
return other?.GetType() == GetType();
|
|
}
|
|
|
|
private const float transition_length = 500;
|
|
private const float x_movement_amount = 50;
|
|
|
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
|
{
|
|
//we don't want to handle escape key.
|
|
return false;
|
|
}
|
|
|
|
public override bool Push(Screen screen)
|
|
{
|
|
// When trying to push a non-loaded screen, load it asynchronously and re-invoke Push
|
|
// once it's done.
|
|
if (screen.LoadState == LoadState.NotLoaded)
|
|
{
|
|
LoadComponentAsync(screen, d => Push((BackgroundScreen)d));
|
|
return true;
|
|
}
|
|
|
|
// Make sure the in-progress loading is complete before pushing the screen.
|
|
while (screen.LoadState < LoadState.Ready)
|
|
Thread.Sleep(1);
|
|
|
|
base.Push(screen);
|
|
|
|
return true;
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
Content.Scale = new Vector2(1 + x_movement_amount / DrawSize.X * 2);
|
|
}
|
|
|
|
protected override void OnEntering(Screen last)
|
|
{
|
|
Content.FadeOut();
|
|
Content.MoveToX(x_movement_amount);
|
|
|
|
Content.FadeIn(transition_length, Easing.InOutQuart);
|
|
Content.MoveToX(0, transition_length, Easing.InOutQuart);
|
|
|
|
base.OnEntering(last);
|
|
}
|
|
|
|
protected override void OnSuspending(Screen next)
|
|
{
|
|
Content.MoveToX(-x_movement_amount, transition_length, Easing.InOutQuart);
|
|
base.OnSuspending(next);
|
|
}
|
|
|
|
protected override bool OnExiting(Screen next)
|
|
{
|
|
Content.FadeOut(transition_length, Easing.OutExpo);
|
|
Content.MoveToX(x_movement_amount, transition_length, Easing.OutExpo);
|
|
|
|
return base.OnExiting(next);
|
|
}
|
|
|
|
protected override void OnResuming(Screen last)
|
|
{
|
|
Content.MoveToX(0, transition_length, Easing.OutExpo);
|
|
base.OnResuming(last);
|
|
}
|
|
}
|
|
}
|