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053a29f9a7
This is a temporary change based on people's feedback. Makes judgements feel a lot better. nb: This is one of my changes that I've had deployed sinfce the end-of-year 2017 build.
91 lines
2.7 KiB
C#
91 lines
2.7 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Judgements
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{
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/// <summary>
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/// A drawable object which visualises the hit result of a <see cref="Judgements.Judgement"/>.
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/// </summary>
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public class DrawableJudgement : Container
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{
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protected readonly Judgement Judgement;
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protected readonly SpriteText JudgementText;
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/// <summary>
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/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
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/// </summary>
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/// <param name="judgement">The judgement to visualise.</param>
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public DrawableJudgement(Judgement judgement)
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{
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Judgement = judgement;
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AutoSizeAxes = Axes.Both;
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Children = new[]
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{
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JudgementText = new OsuSpriteText
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Text = judgement.Result.GetDescription().ToUpper(),
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Font = @"Venera",
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Scale = new Vector2(0.85f, 1),
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TextSize = 12
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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switch (Judgement.Result)
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{
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case HitResult.Miss:
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Colour = colours.Red;
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break;
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeInFromZero(100, Easing.OutQuint);
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switch (Judgement.Result)
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{
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case HitResult.None:
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break;
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case HitResult.Miss:
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this.ScaleTo(1.6f);
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this.ScaleTo(1, 100, Easing.In);
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this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
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this.RotateTo(40, 800, Easing.InQuint);
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this.Delay(600).FadeOut(200);
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break;
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default:
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this.ScaleTo(0.9f);
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this.ScaleTo(1, 500, Easing.OutElastic);
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this.Delay(100).FadeOut(400);
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break;
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}
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Expire(true);
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}
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}
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}
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