mirror of
https://github.com/ppy/osu.git
synced 2024-11-09 02:47:28 +08:00
454 lines
17 KiB
C#
454 lines
17 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable enable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Online.API.Requests.Responses;
|
|
using osu.Game.Online.Multiplayer;
|
|
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
|
|
using osu.Game.Online.Multiplayer.Queueing;
|
|
using osu.Game.Online.Rooms;
|
|
using osu.Game.Rulesets.Mods;
|
|
using APIUser = osu.Game.Online.API.Requests.Responses.APIUser;
|
|
|
|
namespace osu.Game.Tests.Visual.Multiplayer
|
|
{
|
|
/// <summary>
|
|
/// A <see cref="MultiplayerClient"/> for use in multiplayer test scenes. Should generally not be used by itself outside of a <see cref="MultiplayerTestScene"/>.
|
|
/// </summary>
|
|
public class TestMultiplayerClient : MultiplayerClient
|
|
{
|
|
public override IBindable<bool> IsConnected => isConnected;
|
|
private readonly Bindable<bool> isConnected = new Bindable<bool>(true);
|
|
|
|
public new Room? APIRoom => base.APIRoom;
|
|
|
|
public Action<MultiplayerRoom>? RoomSetupAction;
|
|
|
|
[Resolved]
|
|
private IAPIProvider api { get; set; } = null!;
|
|
|
|
[Resolved]
|
|
private BeatmapManager beatmaps { get; set; } = null!;
|
|
|
|
private readonly TestMultiplayerRoomManager roomManager;
|
|
private PlaylistItem? currentItem;
|
|
|
|
public TestMultiplayerClient(TestMultiplayerRoomManager roomManager)
|
|
{
|
|
this.roomManager = roomManager;
|
|
}
|
|
|
|
public void Connect() => isConnected.Value = true;
|
|
|
|
public void Disconnect() => isConnected.Value = false;
|
|
|
|
public MultiplayerRoomUser AddUser(APIUser user, bool markAsPlaying = false)
|
|
{
|
|
var roomUser = new MultiplayerRoomUser(user.Id) { User = user };
|
|
|
|
addUser(roomUser);
|
|
|
|
if (markAsPlaying)
|
|
PlayingUserIds.Add(user.Id);
|
|
|
|
return roomUser;
|
|
}
|
|
|
|
public void TestAddUnresolvedUser() => addUser(new MultiplayerRoomUser(TestUserLookupCache.UNRESOLVED_USER_ID));
|
|
|
|
private void addUser(MultiplayerRoomUser user)
|
|
{
|
|
((IMultiplayerClient)this).UserJoined(user).Wait();
|
|
|
|
// We want the user to be immediately available for testing, so force a scheduler update to run the update-bound continuation.
|
|
Scheduler.Update();
|
|
|
|
switch (Room?.MatchState)
|
|
{
|
|
case TeamVersusRoomState teamVersus:
|
|
Debug.Assert(Room != null);
|
|
|
|
// simulate the server's automatic assignment of users to teams on join.
|
|
// the "best" team is the one with the least users on it.
|
|
int bestTeam = teamVersus.Teams
|
|
.Select(team => (teamID: team.ID, userCount: Room.Users.Count(u => (u.MatchState as TeamVersusUserState)?.TeamID == team.ID)))
|
|
.OrderBy(pair => pair.userCount)
|
|
.First().teamID;
|
|
((IMultiplayerClient)this).MatchUserStateChanged(user.UserID, new TeamVersusUserState { TeamID = bestTeam }).Wait();
|
|
break;
|
|
}
|
|
}
|
|
|
|
public void RemoveUser(APIUser user)
|
|
{
|
|
Debug.Assert(Room != null);
|
|
((IMultiplayerClient)this).UserLeft(new MultiplayerRoomUser(user.Id));
|
|
|
|
Schedule(() =>
|
|
{
|
|
if (Room.Users.Any())
|
|
TransferHost(Room.Users.First().UserID);
|
|
});
|
|
}
|
|
|
|
public void ChangeRoomState(MultiplayerRoomState newState)
|
|
{
|
|
Debug.Assert(Room != null);
|
|
((IMultiplayerClient)this).RoomStateChanged(newState);
|
|
}
|
|
|
|
public void ChangeUserState(int userId, MultiplayerUserState newState)
|
|
{
|
|
Debug.Assert(Room != null);
|
|
((IMultiplayerClient)this).UserStateChanged(userId, newState);
|
|
|
|
Schedule(() =>
|
|
{
|
|
switch (Room.State)
|
|
{
|
|
case MultiplayerRoomState.WaitingForLoad:
|
|
if (Room.Users.All(u => u.State != MultiplayerUserState.WaitingForLoad))
|
|
{
|
|
foreach (var u in Room.Users.Where(u => u.State == MultiplayerUserState.Loaded))
|
|
ChangeUserState(u.UserID, MultiplayerUserState.Playing);
|
|
|
|
((IMultiplayerClient)this).MatchStarted();
|
|
|
|
ChangeRoomState(MultiplayerRoomState.Playing);
|
|
}
|
|
|
|
break;
|
|
|
|
case MultiplayerRoomState.Playing:
|
|
if (Room.Users.All(u => u.State != MultiplayerUserState.Playing))
|
|
{
|
|
foreach (var u in Room.Users.Where(u => u.State == MultiplayerUserState.FinishedPlay))
|
|
ChangeUserState(u.UserID, MultiplayerUserState.Results);
|
|
ChangeRoomState(MultiplayerRoomState.Open);
|
|
|
|
((IMultiplayerClient)this).ResultsReady();
|
|
|
|
Task.Run(finishCurrentItem);
|
|
}
|
|
|
|
break;
|
|
}
|
|
});
|
|
}
|
|
|
|
public void ChangeUserBeatmapAvailability(int userId, BeatmapAvailability newBeatmapAvailability)
|
|
{
|
|
Debug.Assert(Room != null);
|
|
|
|
((IMultiplayerClient)this).UserBeatmapAvailabilityChanged(userId, newBeatmapAvailability);
|
|
}
|
|
|
|
protected override async Task<MultiplayerRoom> JoinRoom(long roomId, string? password = null)
|
|
{
|
|
var apiRoom = roomManager.ServerSideRooms.Single(r => r.RoomID.Value == roomId);
|
|
|
|
if (password != apiRoom.Password.Value)
|
|
throw new InvalidOperationException("Invalid password.");
|
|
|
|
var localUser = new MultiplayerRoomUser(api.LocalUser.Value.Id)
|
|
{
|
|
User = api.LocalUser.Value
|
|
};
|
|
|
|
await updateCurrentItem(apiRoom: apiRoom).ConfigureAwait(false);
|
|
Debug.Assert(currentItem != null);
|
|
|
|
var room = new MultiplayerRoom(roomId)
|
|
{
|
|
Settings =
|
|
{
|
|
Name = apiRoom.Name.Value,
|
|
MatchType = apiRoom.Type.Value,
|
|
PlaylistItemId = currentItem.ID,
|
|
Password = password,
|
|
QueueMode = apiRoom.QueueMode.Value
|
|
},
|
|
Users = { localUser },
|
|
Host = localUser
|
|
};
|
|
|
|
RoomSetupAction?.Invoke(room);
|
|
RoomSetupAction = null;
|
|
|
|
return room;
|
|
}
|
|
|
|
protected override void OnRoomJoined()
|
|
{
|
|
Debug.Assert(Room != null);
|
|
|
|
// emulate the server sending this after the join room. scheduler required to make sure the join room event is fired first (in Join).
|
|
changeMatchType(Room.Settings.MatchType).Wait();
|
|
}
|
|
|
|
protected override Task LeaveRoomInternal() => Task.CompletedTask;
|
|
|
|
public override Task TransferHost(int userId) => ((IMultiplayerClient)this).HostChanged(userId);
|
|
|
|
public override Task KickUser(int userId)
|
|
{
|
|
Debug.Assert(Room != null);
|
|
|
|
return ((IMultiplayerClient)this).UserKicked(Room.Users.Single(u => u.UserID == userId));
|
|
}
|
|
|
|
public override async Task ChangeSettings(MultiplayerRoomSettings settings)
|
|
{
|
|
Debug.Assert(Room != null);
|
|
Debug.Assert(APIRoom != null);
|
|
Debug.Assert(currentItem != null);
|
|
|
|
// Server is authoritative for the time being.
|
|
settings.PlaylistItemId = Room.Settings.PlaylistItemId;
|
|
|
|
await changeQueueMode(settings.QueueMode).ConfigureAwait(false);
|
|
|
|
await ((IMultiplayerClient)this).SettingsChanged(settings).ConfigureAwait(false);
|
|
|
|
foreach (var user in Room.Users.Where(u => u.State == MultiplayerUserState.Ready))
|
|
ChangeUserState(user.UserID, MultiplayerUserState.Idle);
|
|
|
|
await changeMatchType(settings.MatchType).ConfigureAwait(false);
|
|
}
|
|
|
|
public override Task ChangeState(MultiplayerUserState newState)
|
|
{
|
|
ChangeUserState(api.LocalUser.Value.Id, newState);
|
|
return Task.CompletedTask;
|
|
}
|
|
|
|
public override Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability)
|
|
{
|
|
ChangeUserBeatmapAvailability(api.LocalUser.Value.Id, newBeatmapAvailability);
|
|
return Task.CompletedTask;
|
|
}
|
|
|
|
public void ChangeUserMods(int userId, IEnumerable<Mod> newMods)
|
|
=> ChangeUserMods(userId, newMods.Select(m => new APIMod(m)).ToList());
|
|
|
|
public void ChangeUserMods(int userId, IEnumerable<APIMod> newMods)
|
|
{
|
|
Debug.Assert(Room != null);
|
|
((IMultiplayerClient)this).UserModsChanged(userId, newMods.ToList());
|
|
}
|
|
|
|
public override Task ChangeUserMods(IEnumerable<APIMod> newMods)
|
|
{
|
|
ChangeUserMods(api.LocalUser.Value.Id, newMods);
|
|
return Task.CompletedTask;
|
|
}
|
|
|
|
public override async Task SendMatchRequest(MatchUserRequest request)
|
|
{
|
|
Debug.Assert(Room != null);
|
|
Debug.Assert(LocalUser != null);
|
|
|
|
switch (request)
|
|
{
|
|
case ChangeTeamRequest changeTeam:
|
|
|
|
TeamVersusRoomState roomState = (TeamVersusRoomState)Room.MatchState!;
|
|
TeamVersusUserState userState = (TeamVersusUserState)LocalUser.MatchState!;
|
|
|
|
var targetTeam = roomState.Teams.FirstOrDefault(t => t.ID == changeTeam.TeamID);
|
|
|
|
if (targetTeam != null)
|
|
{
|
|
userState.TeamID = targetTeam.ID;
|
|
|
|
await ((IMultiplayerClient)this).MatchUserStateChanged(LocalUser.UserID, userState).ConfigureAwait(false);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
public override Task StartMatch()
|
|
{
|
|
Debug.Assert(Room != null);
|
|
|
|
ChangeRoomState(MultiplayerRoomState.WaitingForLoad);
|
|
foreach (var user in Room.Users.Where(u => u.State == MultiplayerUserState.Ready))
|
|
ChangeUserState(user.UserID, MultiplayerUserState.WaitingForLoad);
|
|
|
|
return ((IMultiplayerClient)this).LoadRequested();
|
|
}
|
|
|
|
public override async Task AddPlaylistItem(APIPlaylistItem item)
|
|
{
|
|
Debug.Assert(Room != null);
|
|
Debug.Assert(APIRoom != null);
|
|
Debug.Assert(currentItem != null);
|
|
|
|
if (Room.Settings.QueueMode == QueueModes.HostOnly && Room.Host?.UserID != LocalUser?.UserID)
|
|
throw new InvalidOperationException("Local user is not the room host.");
|
|
|
|
switch (Room.Settings.QueueMode)
|
|
{
|
|
case QueueModes.HostOnly:
|
|
// In host-only mode, the current item is re-used.
|
|
item.ID = currentItem.ID;
|
|
await ((IMultiplayerClient)this).PlaylistItemChanged(item).ConfigureAwait(false);
|
|
|
|
// Note: Unlike the server, this is the easiest way to update the current item at this point.
|
|
await updateCurrentItem(false).ConfigureAwait(false);
|
|
break;
|
|
|
|
default:
|
|
item.ID = APIRoom.Playlist.Last().ID + 1;
|
|
await ((IMultiplayerClient)this).PlaylistItemAdded(item).ConfigureAwait(false);
|
|
await updateCurrentItem().ConfigureAwait(false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
public override Task RemovePlaylistItem(long playlistItemId)
|
|
{
|
|
Debug.Assert(Room != null);
|
|
|
|
if (Room.Host?.UserID != LocalUser?.UserID)
|
|
throw new InvalidOperationException("Local user is not the room host.");
|
|
|
|
return ((IMultiplayerClient)this).PlaylistItemRemoved(playlistItemId);
|
|
}
|
|
|
|
protected override Task<APIBeatmapSet> GetOnlineBeatmapSet(int beatmapId, CancellationToken cancellationToken = default)
|
|
{
|
|
Debug.Assert(Room != null);
|
|
|
|
var apiRoom = roomManager.ServerSideRooms.Single(r => r.RoomID.Value == Room.RoomID);
|
|
IBeatmapSetInfo? set = apiRoom.Playlist.FirstOrDefault(p => p.BeatmapID == beatmapId)?.Beatmap.Value.BeatmapSet
|
|
?? beatmaps.QueryBeatmap(b => b.OnlineID == beatmapId)?.BeatmapSet;
|
|
|
|
if (set == null)
|
|
throw new InvalidOperationException("Beatmap not found.");
|
|
|
|
var apiSet = new APIBeatmapSet
|
|
{
|
|
OnlineID = set.OnlineID,
|
|
Beatmaps = set.Beatmaps.Select(b => new APIBeatmap { OnlineID = b.OnlineID }).ToArray(),
|
|
};
|
|
|
|
return Task.FromResult(apiSet);
|
|
}
|
|
|
|
private async Task changeMatchType(MatchType type)
|
|
{
|
|
Debug.Assert(Room != null);
|
|
|
|
switch (type)
|
|
{
|
|
case MatchType.HeadToHead:
|
|
await ((IMultiplayerClient)this).MatchRoomStateChanged(null).ConfigureAwait(false);
|
|
|
|
foreach (var user in Room.Users)
|
|
await ((IMultiplayerClient)this).MatchUserStateChanged(user.UserID, null).ConfigureAwait(false);
|
|
break;
|
|
|
|
case MatchType.TeamVersus:
|
|
await ((IMultiplayerClient)this).MatchRoomStateChanged(TeamVersusRoomState.CreateDefault()).ConfigureAwait(false);
|
|
|
|
foreach (var user in Room.Users)
|
|
await ((IMultiplayerClient)this).MatchUserStateChanged(user.UserID, new TeamVersusUserState()).ConfigureAwait(false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private async Task changeQueueMode(QueueModes newMode)
|
|
{
|
|
Debug.Assert(APIRoom != null);
|
|
Debug.Assert(currentItem != null);
|
|
|
|
if (newMode == QueueModes.HostOnly)
|
|
{
|
|
foreach (var playlistItem in APIRoom.Playlist.Where(i => !i.Expired && i.ID != currentItem.ID).ToArray())
|
|
await ((IMultiplayerClient)this).PlaylistItemRemoved(playlistItem.ID).ConfigureAwait(false);
|
|
}
|
|
|
|
// When changing modes, items could have been added (above) or the queueing order could have changed.
|
|
await updateCurrentItem().ConfigureAwait(false);
|
|
}
|
|
|
|
private async Task finishCurrentItem()
|
|
{
|
|
Debug.Assert(Room != null);
|
|
Debug.Assert(APIRoom != null);
|
|
Debug.Assert(currentItem != null);
|
|
|
|
// Expire the current playlist item.
|
|
await ((IMultiplayerClient)this).PlaylistItemChanged(new APIPlaylistItem(currentItem) { Expired = true }).ConfigureAwait(false);
|
|
|
|
// In host-only mode, a duplicate playlist item will be used for the next round.
|
|
if (Room.Settings.QueueMode == QueueModes.HostOnly)
|
|
await duplicateCurrentItem().ConfigureAwait(false);
|
|
|
|
await updateCurrentItem().ConfigureAwait(false);
|
|
}
|
|
|
|
private async Task duplicateCurrentItem()
|
|
{
|
|
Debug.Assert(Room != null);
|
|
Debug.Assert(APIRoom != null);
|
|
Debug.Assert(currentItem != null);
|
|
|
|
var newItem = new PlaylistItem
|
|
{
|
|
ID = APIRoom.Playlist.Last().ID + 1,
|
|
BeatmapID = currentItem.BeatmapID,
|
|
RulesetID = currentItem.RulesetID,
|
|
};
|
|
|
|
newItem.AllowedMods.AddRange(currentItem.AllowedMods);
|
|
newItem.RequiredMods.AddRange(currentItem.AllowedMods);
|
|
|
|
await ((IMultiplayerClient)this).PlaylistItemAdded(new APIPlaylistItem(newItem)).ConfigureAwait(false);
|
|
}
|
|
|
|
private async Task updateCurrentItem(bool notify = true, Room? apiRoom = null)
|
|
{
|
|
if (apiRoom == null)
|
|
{
|
|
Debug.Assert(APIRoom != null);
|
|
apiRoom = APIRoom;
|
|
}
|
|
|
|
switch (apiRoom.QueueMode.Value)
|
|
{
|
|
default:
|
|
// Pick the single non-expired playlist item.
|
|
currentItem = apiRoom.Playlist.FirstOrDefault(i => !i.Expired) ?? apiRoom.Playlist.Last();
|
|
break;
|
|
|
|
case QueueModes.FairRotate:
|
|
// Group playlist items by (user_id -> count_expired), and select the first available playlist item from a user that has available beatmaps where count_expired is the lowest.
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
if (Room != null)
|
|
{
|
|
long lastItem = Room.Settings.PlaylistItemId;
|
|
Room.Settings.PlaylistItemId = currentItem.ID;
|
|
|
|
if (notify && currentItem.ID != lastItem)
|
|
await ((IMultiplayerClient)this).SettingsChanged(Room.Settings).ConfigureAwait(false);
|
|
}
|
|
}
|
|
}
|
|
}
|