mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 11:27:24 +08:00
204 lines
6.6 KiB
C#
204 lines
6.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel.DataAnnotations;
|
|
using System.ComponentModel.DataAnnotations.Schema;
|
|
using System.Linq;
|
|
using Newtonsoft.Json;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Database;
|
|
using osu.Game.Online.API.Requests.Responses;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Scoring;
|
|
|
|
namespace osu.Game.Beatmaps
|
|
{
|
|
[ExcludeFromDynamicCompile]
|
|
[Serializable]
|
|
public class BeatmapInfo : IEquatable<BeatmapInfo>, IHasPrimaryKey, IBeatmapInfo
|
|
{
|
|
public int ID { get; set; }
|
|
|
|
public int BeatmapVersion;
|
|
|
|
private int? onlineID;
|
|
|
|
[JsonProperty("id")]
|
|
[Column("OnlineBeatmapID")]
|
|
public int? OnlineID
|
|
{
|
|
get => onlineID;
|
|
set => onlineID = value > 0 ? value : null;
|
|
}
|
|
|
|
[JsonIgnore]
|
|
public int BeatmapSetInfoID { get; set; }
|
|
|
|
public BeatmapSetOnlineStatus Status { get; set; } = BeatmapSetOnlineStatus.None;
|
|
|
|
[Required]
|
|
public BeatmapSetInfo BeatmapSet { get; set; }
|
|
|
|
public BeatmapMetadata Metadata { get; set; }
|
|
|
|
[JsonIgnore]
|
|
public int BaseDifficultyID { get; set; }
|
|
|
|
public BeatmapDifficulty BaseDifficulty { get; set; }
|
|
|
|
[NotMapped]
|
|
public APIBeatmap OnlineInfo { get; set; }
|
|
|
|
[NotMapped]
|
|
public int? MaxCombo { get; set; }
|
|
|
|
/// <summary>
|
|
/// The playable length in milliseconds of this beatmap.
|
|
/// </summary>
|
|
public double Length { get; set; }
|
|
|
|
/// <summary>
|
|
/// The most common BPM of this beatmap.
|
|
/// </summary>
|
|
public double BPM { get; set; }
|
|
|
|
public string Path { get; set; }
|
|
|
|
[JsonProperty("file_sha2")]
|
|
public string Hash { get; set; }
|
|
|
|
[JsonIgnore]
|
|
public bool Hidden { get; set; }
|
|
|
|
/// <summary>
|
|
/// MD5 is kept for legacy support (matching against replays, osu-web-10 etc.).
|
|
/// </summary>
|
|
[JsonProperty("file_md5")]
|
|
public string MD5Hash { get; set; }
|
|
|
|
// General
|
|
public double AudioLeadIn { get; set; }
|
|
public float StackLeniency { get; set; } = 0.7f;
|
|
public bool SpecialStyle { get; set; }
|
|
|
|
public int RulesetID { get; set; }
|
|
|
|
public RulesetInfo Ruleset { get; set; }
|
|
|
|
public bool LetterboxInBreaks { get; set; }
|
|
public bool WidescreenStoryboard { get; set; }
|
|
public bool EpilepsyWarning { get; set; }
|
|
|
|
/// <summary>
|
|
/// Whether or not sound samples should change rate when playing with speed-changing mods.
|
|
/// TODO: only read/write supported for now, requires implementation in gameplay.
|
|
/// </summary>
|
|
public bool SamplesMatchPlaybackRate { get; set; }
|
|
|
|
public CountdownType Countdown { get; set; } = CountdownType.Normal;
|
|
|
|
/// <summary>
|
|
/// The number of beats to move the countdown backwards (compared to its default location).
|
|
/// </summary>
|
|
public int CountdownOffset { get; set; }
|
|
|
|
// Editor
|
|
// This bookmarks stuff is necessary because DB doesn't know how to store int[]
|
|
[JsonIgnore]
|
|
public string StoredBookmarks
|
|
{
|
|
get => string.Join(',', Bookmarks);
|
|
set
|
|
{
|
|
if (string.IsNullOrEmpty(value))
|
|
{
|
|
Bookmarks = Array.Empty<int>();
|
|
return;
|
|
}
|
|
|
|
Bookmarks = value.Split(',').Select(v =>
|
|
{
|
|
bool result = int.TryParse(v, out int val);
|
|
return new { result, val };
|
|
}).Where(p => p.result).Select(p => p.val).ToArray();
|
|
}
|
|
}
|
|
|
|
[NotMapped]
|
|
public int[] Bookmarks { get; set; } = Array.Empty<int>();
|
|
|
|
public double DistanceSpacing { get; set; }
|
|
public int BeatDivisor { get; set; }
|
|
public int GridSize { get; set; }
|
|
public double TimelineZoom { get; set; }
|
|
|
|
// Metadata
|
|
[Column("Version")]
|
|
public string DifficultyName { get; set; }
|
|
|
|
[JsonProperty("difficulty_rating")]
|
|
[Column("StarDifficulty")]
|
|
public double StarRating { get; set; }
|
|
|
|
/// <summary>
|
|
/// Currently only populated for beatmap deletion. Use <see cref="ScoreManager"/> to query scores.
|
|
/// </summary>
|
|
public List<ScoreInfo> Scores { get; set; }
|
|
|
|
[JsonIgnore]
|
|
public DifficultyRating DifficultyRating => BeatmapDifficultyCache.GetDifficultyRating(StarRating);
|
|
|
|
public override string ToString() => this.GetDisplayTitle();
|
|
|
|
public bool Equals(BeatmapInfo other)
|
|
{
|
|
if (ReferenceEquals(this, other)) return true;
|
|
if (other == null) return false;
|
|
|
|
if (ID != 0 && other.ID != 0)
|
|
return ID == other.ID;
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool Equals(IBeatmapInfo other) => other is BeatmapInfo b && Equals(b);
|
|
|
|
public bool AudioEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
|
|
BeatmapSet.Hash == other.BeatmapSet.Hash &&
|
|
(Metadata ?? BeatmapSet.Metadata).AudioFile == (other.Metadata ?? other.BeatmapSet.Metadata).AudioFile;
|
|
|
|
public bool BackgroundEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
|
|
BeatmapSet.Hash == other.BeatmapSet.Hash &&
|
|
(Metadata ?? BeatmapSet.Metadata).BackgroundFile == (other.Metadata ?? other.BeatmapSet.Metadata).BackgroundFile;
|
|
|
|
/// <summary>
|
|
/// Returns a shallow-clone of this <see cref="BeatmapInfo"/>.
|
|
/// </summary>
|
|
public BeatmapInfo Clone() => (BeatmapInfo)MemberwiseClone();
|
|
|
|
#region Implementation of IHasOnlineID
|
|
|
|
int IHasOnlineID<int>.OnlineID => OnlineID ?? -1;
|
|
|
|
#endregion
|
|
|
|
#region Implementation of IBeatmapInfo
|
|
|
|
[JsonIgnore]
|
|
IBeatmapMetadataInfo IBeatmapInfo.Metadata => Metadata ?? BeatmapSet?.Metadata ?? new BeatmapMetadata();
|
|
|
|
[JsonIgnore]
|
|
IBeatmapDifficultyInfo IBeatmapInfo.Difficulty => BaseDifficulty;
|
|
|
|
[JsonIgnore]
|
|
IBeatmapSetInfo IBeatmapInfo.BeatmapSet => BeatmapSet;
|
|
|
|
[JsonIgnore]
|
|
IRulesetInfo IBeatmapInfo.Ruleset => Ruleset;
|
|
|
|
#endregion
|
|
}
|
|
}
|