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osu-lazer/osu.Game/Online/Multiplayer/Countdown/CountdownStartedEvent.cs
Dan Balasescu 2923c10cd8 Rewrite rooms to store multiple active countdowns
Update test to the new structure
2022-09-05 19:03:26 +09:00

29 lines
805 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using MessagePack;
using Newtonsoft.Json;
namespace osu.Game.Online.Multiplayer.Countdown
{
/// <summary>
/// Indicates that a countdown started in the <see cref="MultiplayerRoom"/>.
/// </summary>
[MessagePackObject]
public class CountdownStartedEvent : MatchServerEvent
{
/// <summary>
/// The countdown that was started.
/// </summary>
[Key(0)]
public readonly MultiplayerCountdown Countdown;
[JsonConstructor]
[SerializationConstructor]
public CountdownStartedEvent(MultiplayerCountdown countdown)
{
Countdown = countdown;
}
}
}