mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 15:17:44 +08:00
81 lines
2.5 KiB
C#
81 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Game.Input.Bindings;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Screens.Edit.Components;
|
|
using osu.Game.Screens.Edit.Compose.Components;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Edit
|
|
{
|
|
public partial class TransformToolboxGroup : EditorToolboxGroup, IKeyBindingHandler<GlobalAction>
|
|
{
|
|
private readonly Bindable<bool> canRotate = new BindableBool();
|
|
|
|
private EditorToolButton rotateButton = null!;
|
|
|
|
public SelectionRotationHandler RotationHandler { get; init; } = null!;
|
|
|
|
public TransformToolboxGroup()
|
|
: base("transform")
|
|
{
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Child = new FillFlowContainer
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
AutoSizeAxes = Axes.Y,
|
|
Spacing = new Vector2(5),
|
|
Children = new Drawable[]
|
|
{
|
|
rotateButton = new EditorToolButton("Rotate",
|
|
() => new SpriteIcon { Icon = FontAwesome.Solid.Undo },
|
|
() => new PreciseRotationPopover(RotationHandler)),
|
|
// TODO: scale
|
|
}
|
|
};
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
// bindings to `Enabled` on the buttons are decoupled on purpose
|
|
// due to the weird `OsuButton` behaviour of resetting `Enabled` to `false` when `Action` is set.
|
|
canRotate.BindTo(RotationHandler.CanRotatePlayfieldOrigin);
|
|
canRotate.BindValueChanged(_ => rotateButton.Enabled.Value = canRotate.Value, true);
|
|
}
|
|
|
|
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
|
{
|
|
if (e.Repeat) return false;
|
|
|
|
switch (e.Action)
|
|
{
|
|
case GlobalAction.EditorToggleRotateControl:
|
|
{
|
|
rotateButton.TriggerClick();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
|
{
|
|
}
|
|
}
|
|
}
|