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osu-lazer/osu.Game/Beatmaps/Drawables/Cards/Buttons/GoToBeatmapButton.cs
2021-12-21 08:26:25 +01:00

50 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Online;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
{
public class GoToBeatmapButton : BeatmapCardIconButton
{
public IBindable<DownloadState> State => state;
private readonly Bindable<DownloadState> state = new Bindable<DownloadState>();
private readonly APIBeatmapSet beatmapSet;
public GoToBeatmapButton(APIBeatmapSet beatmapSet)
{
this.beatmapSet = beatmapSet;
Icon.Icon = FontAwesome.Solid.AngleDoubleRight;
TooltipText = "Go to beatmap";
}
[BackgroundDependencyLoader(true)]
private void load(OsuGame? game)
{
Action = () => game?.PresentBeatmap(beatmapSet);
}
protected override void LoadComplete()
{
base.LoadComplete();
state.BindValueChanged(_ => updateState(), true);
FinishTransforms(true);
}
private void updateState()
{
this.FadeTo(state.Value == DownloadState.LocallyAvailable ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
}
}
}