mirror of
https://github.com/ppy/osu.git
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272 lines
9.3 KiB
C#
272 lines
9.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osuTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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namespace osu.Game.Graphics.UserInterface
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{
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public class OsuDropdown<T> : Dropdown<T>, IHasAccentColour
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{
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get => accentColour;
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set
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{
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accentColour = value;
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updateAccentColour();
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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if (accentColour == default)
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accentColour = colours.PinkDarker;
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updateAccentColour();
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}
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private void updateAccentColour()
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{
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if (Header is IHasAccentColour header) header.AccentColour = accentColour;
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if (Menu is IHasAccentColour menu) menu.AccentColour = accentColour;
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}
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protected override DropdownHeader CreateHeader() => new OsuDropdownHeader();
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protected override DropdownMenu CreateMenu() => new OsuDropdownMenu();
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#region OsuDropdownMenu
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protected class OsuDropdownMenu : DropdownMenu, IHasAccentColour
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{
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public override bool HandleNonPositionalInput => State == MenuState.Open;
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// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
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public OsuDropdownMenu()
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{
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CornerRadius = 4;
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BackgroundColour = Color4.Black.Opacity(0.5f);
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// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
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ItemsContainer.Padding = new MarginPadding(5);
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}
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// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
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protected override void AnimateOpen() => this.FadeIn(300, Easing.OutQuint);
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protected override void AnimateClose() => this.FadeOut(300, Easing.OutQuint);
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// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
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protected override void UpdateSize(Vector2 newSize)
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{
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if (Direction == Direction.Vertical)
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{
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Width = newSize.X;
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this.ResizeHeightTo(newSize.Y, 300, Easing.OutQuint);
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}
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else
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{
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Height = newSize.Y;
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this.ResizeWidthTo(newSize.X, 300, Easing.OutQuint);
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}
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}
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get => accentColour;
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set
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{
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accentColour = value;
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foreach (var c in Children.OfType<IHasAccentColour>())
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c.AccentColour = value;
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}
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}
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protected override Menu CreateSubMenu() => new OsuMenu(Direction.Vertical);
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protected override DrawableDropdownMenuItem CreateDrawableDropdownMenuItem(MenuItem item) => new DrawableOsuDropdownMenuItem(item) { AccentColour = accentColour };
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protected override ScrollContainer<Drawable> CreateScrollContainer(Direction direction) => new OsuScrollContainer(direction);
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#region DrawableOsuDropdownMenuItem
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public class DrawableOsuDropdownMenuItem : DrawableDropdownMenuItem, IHasAccentColour
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{
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// IsHovered is used
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public override bool HandlePositionalInput => true;
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private Color4? accentColour;
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public Color4 AccentColour
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{
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get => accentColour ?? nonAccentSelectedColour;
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set
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{
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accentColour = value;
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updateColours();
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}
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}
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private void updateColours()
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{
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BackgroundColourHover = accentColour ?? nonAccentHoverColour;
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BackgroundColourSelected = accentColour ?? nonAccentSelectedColour;
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UpdateBackgroundColour();
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UpdateForegroundColour();
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}
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private Color4 nonAccentHoverColour;
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private Color4 nonAccentSelectedColour;
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public DrawableOsuDropdownMenuItem(MenuItem item)
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: base(item)
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{
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Foreground.Padding = new MarginPadding(2);
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Masking = true;
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CornerRadius = 6;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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BackgroundColour = Color4.Transparent;
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nonAccentHoverColour = colours.PinkDarker;
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nonAccentSelectedColour = Color4.Black.Opacity(0.5f);
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updateColours();
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AddInternal(new HoverClickSounds(HoverSampleSet.Soft));
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}
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protected override void UpdateForegroundColour()
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{
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base.UpdateForegroundColour();
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if (Foreground.Children.FirstOrDefault() is Content content) content.Chevron.Alpha = IsHovered ? 1 : 0;
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}
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protected override Drawable CreateContent() => new Content();
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protected new class Content : FillFlowContainer, IHasText
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{
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public string Text
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{
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get => Label.Text;
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set => Label.Text = value;
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}
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public readonly OsuSpriteText Label;
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public readonly SpriteIcon Chevron;
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public Content()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Direction = FillDirection.Horizontal;
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Children = new Drawable[]
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{
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Chevron = new SpriteIcon
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{
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AlwaysPresent = true,
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Icon = FontAwesome.Solid.ChevronRight,
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Colour = Color4.Black,
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Alpha = 0.5f,
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Size = new Vector2(8),
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Margin = new MarginPadding { Left = 3, Right = 3 },
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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},
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Label = new OsuSpriteText
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{
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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},
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};
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}
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}
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}
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#endregion
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}
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#endregion
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public class OsuDropdownHeader : DropdownHeader, IHasAccentColour
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{
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protected readonly SpriteText Text;
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protected override string Label
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{
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get => Text.Text;
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set => Text.Text = value;
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}
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protected readonly SpriteIcon Icon;
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private Color4 accentColour;
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public virtual Color4 AccentColour
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{
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get => accentColour;
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set
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{
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accentColour = value;
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BackgroundColourHover = accentColour;
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}
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}
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public OsuDropdownHeader()
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{
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Foreground.Padding = new MarginPadding(4);
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AutoSizeAxes = Axes.None;
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Margin = new MarginPadding { Bottom = 4 };
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CornerRadius = 4;
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Height = 40;
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Foreground.Children = new Drawable[]
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{
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Text = new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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Icon = new SpriteIcon
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{
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Icon = FontAwesome.Solid.ChevronDown,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Margin = new MarginPadding { Right = 5 },
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Size = new Vector2(12),
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},
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};
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AddInternal(new HoverClickSounds());
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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BackgroundColour = Color4.Black.Opacity(0.5f);
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BackgroundColourHover = colours.PinkDarker;
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}
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}
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}
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}
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