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https://github.com/ppy/osu.git
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405 lines
13 KiB
C#
405 lines
13 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Threading;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.Chat;
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using osu.Game.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using OpenTK.Graphics;
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using osu.Framework.Input;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Chat;
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namespace osu.Game.Overlays
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{
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public class ChatOverlay : FocusedOverlayContainer, IOnlineComponent
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{
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private const float textbox_height = 60;
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private ScheduledDelegate messageRequest;
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private readonly Container currentChannelContainer;
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private readonly FocusedTextBox inputTextBox;
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private APIAccess api;
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private const int transition_length = 500;
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public const float DEFAULT_HEIGHT = 0.4f;
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public const float TAB_AREA_HEIGHT = 50;
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private GetMessagesRequest fetchReq;
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private readonly ChatTabControl channelTabs;
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private readonly Box chatBackground;
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private readonly Box tabBackground;
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private Bindable<double> chatHeight;
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public ChatOverlay()
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{
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RelativeSizeAxes = Axes.Both;
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RelativePositionAxes = Axes.Both;
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Size = new Vector2(1, DEFAULT_HEIGHT);
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Anchor = Anchor.BottomLeft;
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Origin = Anchor.BottomLeft;
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const float padding = 5;
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Children = new Drawable[]
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{
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new Container
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{
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Name = @"chat area",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = TAB_AREA_HEIGHT },
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Children = new Drawable[]
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{
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chatBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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currentChannelContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Bottom = textbox_height + padding
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},
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},
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new Container
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Height = textbox_height,
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Padding = new MarginPadding
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{
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Top = padding * 2,
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Bottom = padding * 2,
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Left = ChatLine.LEFT_PADDING + padding * 2,
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Right = padding * 2,
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},
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Children = new Drawable[]
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{
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inputTextBox = new FocusedTextBox
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{
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RelativeSizeAxes = Axes.Both,
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Height = 1,
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PlaceholderText = "type your message",
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Exit = () => State = Visibility.Hidden,
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OnCommit = postMessage,
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HoldFocus = true,
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}
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}
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}
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}
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},
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new Container
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{
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Name = @"tabs area",
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RelativeSizeAxes = Axes.X,
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Height = TAB_AREA_HEIGHT,
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Children = new Drawable[]
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{
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tabBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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channelTabs = new ChatTabControl
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{
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RelativeSizeAxes = Axes.Both,
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},
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}
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},
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};
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channelTabs.Current.ValueChanged += newChannel => CurrentChannel = newChannel;
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}
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protected override bool OnDragStart(InputState state)
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{
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if (channelTabs.Hovering)
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return true;
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return base.OnDragStart(state);
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}
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protected override bool OnDrag(InputState state)
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{
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chatHeight.Value = Height - state.Mouse.Delta.Y / Parent.DrawSize.Y;
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return base.OnDrag(state);
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}
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public void APIStateChanged(APIAccess api, APIState state)
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{
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switch (state)
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{
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case APIState.Online:
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initializeChannels();
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break;
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default:
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messageRequest?.Cancel();
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break;
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}
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}
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protected override bool OnFocus(InputState state)
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{
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//this is necessary as inputTextBox is masked away and therefore can't get focus :(
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inputTextBox.TriggerFocus();
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return false;
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}
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protected override void PopIn()
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{
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MoveToY(0, transition_length, EasingTypes.OutQuint);
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FadeIn(transition_length, EasingTypes.OutQuint);
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inputTextBox.HoldFocus = true;
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base.PopIn();
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}
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protected override void PopOut()
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{
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MoveToY(Height, transition_length, EasingTypes.InSine);
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FadeOut(transition_length, EasingTypes.InSine);
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inputTextBox.HoldFocus = false;
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base.PopOut();
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}
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[BackgroundDependencyLoader]
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private void load(APIAccess api, OsuConfigManager config, OsuColour colours)
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{
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this.api = api;
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api.Register(this);
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chatHeight = config.GetBindable<double>(OsuSetting.ChatDisplayHeight);
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chatHeight.ValueChanged += h =>
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{
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Height = (float)h;
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tabBackground.FadeTo(Height == 1 ? 1 : 0.8f, 200);
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};
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chatHeight.TriggerChange();
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chatBackground.Colour = colours.ChatBlue;
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}
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private long? lastMessageId;
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private List<Channel> careChannels;
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private readonly List<DrawableChannel> loadedChannels = new List<DrawableChannel>();
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private void initializeChannels()
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{
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currentChannelContainer.Clear();
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loadedChannels.Clear();
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careChannels = new List<Channel>();
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SpriteText loading;
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Add(loading = new OsuSpriteText
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{
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Text = @"initialising chat...",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = 40,
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});
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messageRequest?.Cancel();
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ListChannelsRequest req = new ListChannelsRequest();
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req.Success += delegate (List<Channel> channels)
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{
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Debug.Assert(careChannels.Count == 0);
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Scheduler.Add(delegate
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{
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loading.FadeOut(100);
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addChannel(channels.Find(c => c.Name == @"#lazer"));
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addChannel(channels.Find(c => c.Name == @"#osu"));
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addChannel(channels.Find(c => c.Name == @"#lobby"));
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});
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messageRequest = Scheduler.AddDelayed(fetchNewMessages, 1000, true);
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};
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api.Queue(req);
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}
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private Channel currentChannel;
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protected Channel CurrentChannel
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{
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get
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{
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return currentChannel;
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}
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set
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{
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if (currentChannel == value) return;
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if (currentChannel != null)
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currentChannelContainer.Clear(false);
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currentChannel = value;
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var loaded = loadedChannels.Find(d => d.Channel == value);
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if (loaded == null)
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loadedChannels.Add(loaded = new DrawableChannel(currentChannel));
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inputTextBox.Current.Disabled = currentChannel.ReadOnly;
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currentChannelContainer.Add(loaded);
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channelTabs.Current.Value = value;
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}
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}
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private void addChannel(Channel channel)
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{
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if (channel == null) return;
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var existing = careChannels.Find(c => c.Id == channel.Id);
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if (existing != null)
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{
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// if we already have this channel loaded, we don't want to make a second one.
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channel = existing;
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}
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else
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{
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careChannels.Add(channel);
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channelTabs.AddItem(channel);
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}
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// let's fetch a small number of messages to bring us up-to-date with the backlog.
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fetchInitialMessages(channel);
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if (CurrentChannel == null)
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CurrentChannel = channel;
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}
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private void fetchInitialMessages(Channel channel)
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{
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var req = new GetMessagesRequest(new List<Channel> { channel }, null);
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req.Success += delegate (List<Message> messages)
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{
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channel.AddNewMessages(messages.ToArray());
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Debug.Write("success!");
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};
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req.Failure += delegate
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{
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Debug.Write("failure!");
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};
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api.Queue(req);
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}
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private void fetchNewMessages()
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{
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if (fetchReq != null) return;
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fetchReq = new GetMessagesRequest(careChannels, lastMessageId);
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fetchReq.Success += delegate (List<Message> messages)
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{
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var ids = messages.Where(m => m.TargetType == TargetType.Channel).Select(m => m.TargetId).Distinct();
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//batch messages per channel.
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foreach (var id in ids)
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careChannels.Find(c => c.Id == id)?.AddNewMessages(messages.Where(m => m.TargetId == id).ToArray());
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lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
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Debug.Write("success!");
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fetchReq = null;
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};
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fetchReq.Failure += delegate
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{
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Debug.Write("failure!");
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fetchReq = null;
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};
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api.Queue(fetchReq);
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}
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private void postMessage(TextBox textbox, bool newText)
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{
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var postText = textbox.Text;
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if (string.IsNullOrEmpty(postText))
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return;
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if (!api.IsLoggedIn)
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{
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currentChannel?.AddNewMessages(new ErrorMessage("Please login to participate in chat!"));
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textbox.Text = string.Empty;
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return;
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}
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if (currentChannel == null) return;
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if (postText[0] == '/')
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{
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// TODO: handle commands
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currentChannel.AddNewMessages(new ErrorMessage("Chat commands are not supported yet!"));
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textbox.Text = string.Empty;
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return;
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}
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var message = new Message
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{
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Sender = api.LocalUser.Value,
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Timestamp = DateTimeOffset.Now,
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TargetType = TargetType.Channel, //TODO: read this from currentChannel
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TargetId = currentChannel.Id,
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Content = postText
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};
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textbox.ReadOnly = true;
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var req = new PostMessageRequest(message);
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req.Failure += e =>
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{
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textbox.FlashColour(Color4.Red, 1000);
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textbox.ReadOnly = false;
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};
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req.Success += m =>
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{
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currentChannel.AddNewMessages(m);
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textbox.ReadOnly = false;
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textbox.Text = string.Empty;
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};
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api.Queue(req);
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}
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}
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}
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