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mirror of https://github.com/ppy/osu.git synced 2024-09-22 06:47:24 +08:00
osu-lazer/osu.Game/OsuGame.cs
2017-03-06 20:01:51 +01:00

292 lines
9.0 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Configuration;
using osu.Framework.Screens;
using osu.Game.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Framework.Input;
using osu.Game.Input;
using OpenTK.Input;
using osu.Framework.Logging;
using osu.Game.Graphics.UserInterface.Volume;
using osu.Game.Database;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Timing;
using osu.Game.Modes;
using osu.Game.Overlays.Toolbar;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using OpenTK;
using System.Linq;
using osu.Framework.Graphics.Primitives;
using System.Collections.Generic;
using System.Threading.Tasks;
using osu.Game.Overlays.Notifications;
namespace osu.Game
{
public class OsuGame : OsuGameBase
{
public Toolbar Toolbar;
private ChatOverlay chat;
private MusicController musicController;
private NotificationManager notificationManager;
private DialogOverlay dialogOverlay;
private Intro intro
{
get
{
Screen s = screenStack;
while (s != null && !(s is Intro))
s = s.ChildScreen;
return s as Intro;
}
}
private OsuScreen screenStack;
private VolumeControl volume;
public Bindable<PlayMode> PlayMode;
string[] args;
private OptionsOverlay options;
public OsuGame(string[] args = null)
{
this.args = args;
}
public void ToggleOptions() => options.ToggleVisibility();
[BackgroundDependencyLoader]
private void load()
{
if (!Host.IsPrimaryInstance)
{
Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
Environment.Exit(0);
}
if (args?.Length > 0)
{
var paths = args.Where(a => !a.StartsWith(@"-"));
ImportBeatmapsAsync(paths);
}
Dependencies.Cache(this);
PlayMode = LocalConfig.GetBindable<PlayMode>(OsuConfig.PlayMode);
}
protected async void ImportBeatmapsAsync(IEnumerable<string> paths)
{
await Task.Run(() => BeatmapDatabase.Import(paths));
}
protected override void LoadComplete()
{
base.LoadComplete();
Add(new Drawable[] {
new VolumeControlReceptor
{
RelativeSizeAxes = Axes.Both,
ActionRequested = delegate(InputState state) { volume.Adjust(state); }
},
mainContent = new Container
{
RelativeSizeAxes = Axes.Both,
},
volume = new VolumeControl(),
overlayContent = new Container{ RelativeSizeAxes = Axes.Both },
new GlobalHotkeys //exists because UserInputManager is at a level below us.
{
Handler = globalHotkeyPressed
}
});
(screenStack = new Loader()).LoadAsync(this, d =>
{
screenStack.ModePushed += screenAdded;
screenStack.Exited += screenRemoved;
mainContent.Add(screenStack);
});
//overlay elements
(chat = new ChatOverlay { Depth = 0 }).LoadAsync(this, overlayContent.Add);
(options = new OptionsOverlay { Depth = -1 }).LoadAsync(this, overlayContent.Add);
(musicController = new MusicController()
{
Depth = -2,
Position = new Vector2(0, Toolbar.HEIGHT),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
}).LoadAsync(this, overlayContent.Add);
(notificationManager = new NotificationManager
{
Depth = -2,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
}).LoadAsync(this, overlayContent.Add);
(dialogOverlay = new DialogOverlay
{
Depth = -4,
}).LoadAsync(this, overlayContent.Add);
Logger.NewEntry += entry =>
{
if (entry.Level < LogLevel.Important) return;
notificationManager.Post(new SimpleNotification
{
Text = $@"{entry.Level}: {entry.Message}"
});
};
Dependencies.Cache(options);
Dependencies.Cache(musicController);
Dependencies.Cache(notificationManager);
Dependencies.Cache(dialogOverlay);
(Toolbar = new Toolbar
{
Depth = -3,
OnHome = delegate { intro?.ChildScreen?.MakeCurrent(); },
OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
}).LoadAsync(this, t =>
{
PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); };
PlayMode.TriggerChange();
overlayContent.Add(Toolbar);
});
options.StateChanged += delegate
{
switch (options.State)
{
case Visibility.Hidden:
intro.MoveToX(0, OptionsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint);
break;
case Visibility.Visible:
intro.MoveToX(OptionsOverlay.SIDEBAR_WIDTH / 2, OptionsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint);
break;
}
};
Cursor.Alpha = 0;
}
private bool globalHotkeyPressed(InputState state, KeyDownEventArgs args)
{
if (args.Repeat || intro == null) return false;
switch (args.Key)
{
case Key.F8:
chat.ToggleVisibility();
return true;
case Key.PageUp:
case Key.PageDown:
var rate = ((Clock as ThrottledFrameClock).Source as StopwatchClock).Rate * (args.Key == Key.PageUp ? 1.1f : 0.9f);
((Clock as ThrottledFrameClock).Source as StopwatchClock).Rate = rate;
Logger.Log($@"Adjusting game clock to {rate}", LoggingTarget.Debug);
return true;
}
if (state.Keyboard.ControlPressed)
{
switch (args.Key)
{
case Key.T:
Toolbar.ToggleVisibility();
return true;
case Key.O:
options.ToggleVisibility();
return true;
}
}
return false;
}
public event Action<Screen> ModeChanged;
private Container mainContent;
private Container overlayContent;
private void modeChanged(Screen newScreen)
{
//central game mode change logic.
if ((newScreen as OsuScreen)?.ShowOverlays != true)
{
Toolbar.State = Visibility.Hidden;
musicController.State = Visibility.Hidden;
chat.State = Visibility.Hidden;
}
else
{
Toolbar.State = Visibility.Visible;
}
if (newScreen is MainMenu)
Cursor.FadeIn(100);
ModeChanged?.Invoke(newScreen);
if (newScreen == null)
Exit();
}
protected override bool OnExiting()
{
if (screenStack.ChildScreen == null) return false;
if (intro == null) return true;
if (!intro.DidLoadMenu || intro.ChildScreen != null)
{
Scheduler.Add(intro.MakeCurrent);
return true;
}
return base.OnExiting();
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (intro?.ChildScreen != null)
intro.ChildScreen.Padding = new MarginPadding { Top = Toolbar.Position.Y + Toolbar.DrawHeight };
}
private void screenAdded(Screen newScreen)
{
newScreen.ModePushed += screenAdded;
newScreen.Exited += screenRemoved;
modeChanged(newScreen);
}
private void screenRemoved(Screen newScreen)
{
modeChanged(newScreen);
}
}
}