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9ddbed6729
+ use correct methods for short and fast sliders, ooops
153 lines
5.9 KiB
C#
153 lines
5.9 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Rulesets.Mods;
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using System.Linq;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[Ignore("getting CI working")]
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public class TestCaseSlider : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(SliderBall),
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typeof(SliderBody),
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typeof(DrawableSlider),
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typeof(DrawableRepeatPoint),
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typeof(DrawableOsuHitObject)
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};
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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private int depthIndex;
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protected readonly List<Mod> Mods = new List<Mod>();
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public TestCaseSlider()
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{
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base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
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AddStep("Big Single", () => testSimpleBig());
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AddStep("Medium Single", () => testSimpleMedium());
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AddStep("Small Single", () => testSimpleSmall());
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AddStep("Big 1 Repeat", () => testSimpleBig(1));
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AddStep("Medium 1 Repeat", () => testSimpleMedium(1));
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AddStep("Small 1 Repeat", () => testSimpleSmall(1));
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AddStep("Big 2 Repeats", () => testSimpleBig(2));
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AddStep("Medium 2 Repeats", () => testSimpleMedium(2));
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AddStep("Small 2 Repeats", () => testSimpleSmall(2));
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AddStep("Slow Slider", testSlowSpeed); // slow long sliders take ages already so no repeat steps
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AddStep("Slow Short Slider", () => testShortSlowSpeed());
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AddStep("Slow Short Slider 1 Repeats", () => testShortSlowSpeed(1));
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AddStep("Slow Short Slider 2 Repeats", () => testShortSlowSpeed(2));
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AddStep("Fast Slider", () => testHighSpeed());
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AddStep("Fast Slider 1 Repeat", () => testHighSpeed(1));
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AddStep("Fast Slider 2 Repeats", () => testHighSpeed(2));
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AddStep("Fast Short Slider", () => testShortHighSpeed());
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AddStep("Fast Short Slider 1 Repeat", () => testShortHighSpeed(1));
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AddStep("Fast Short Slider 2 Repeats", () => testShortHighSpeed(2));
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AddStep("Perfect Curve", testCurve);
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// TODO more curve types?
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}
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private void testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
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private void testSimpleMedium(int repeats = 0) => createSlider(5, repeats: repeats);
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private void testSimpleSmall(int repeats = 0) => createSlider(7, repeats: repeats);
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private void testSlowSpeed() => createSlider(speedMultiplier: 0.5);
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private void testShortSlowSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 0.5);
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private void testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15);
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private void testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15);
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private void createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2)
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{
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repeats++; // The first run through the slider is considered a repeat
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var repeatSamples = new List<List<SampleInfo>>();
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if (repeats > 1)
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{
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for (int i = 0; i < repeats; i++)
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repeatSamples.Add(new List<SampleInfo>());
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}
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var slider = new Slider
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(-(distance / 2), 0),
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ComboColour = Color4.LightSeaGreen,
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ControlPoints = new List<Vector2>
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{
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new Vector2(-(distance / 2), 0),
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new Vector2(distance / 2, 0),
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},
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Distance = distance,
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RepeatCount = repeats,
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RepeatSamples = repeatSamples
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};
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addSlider(slider, circleSize, speedMultiplier);
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}
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private void testCurve()
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{
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var slider = new Slider
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(-200, 0),
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ComboColour = Color4.LightSeaGreen,
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ControlPoints = new List<Vector2>
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{
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new Vector2(-200, 0),
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new Vector2(0, 200),
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new Vector2(200, 0)
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},
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Distance = 600
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};
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addSlider(slider, 2, 3);
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}
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private void addSlider(Slider slider, float circleSize, double speedMultiplier)
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{
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var cpi = new ControlPointInfo();
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cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
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slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize });
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var drawable = new DrawableSlider(slider)
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{
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Anchor = Anchor.Centre,
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Depth = depthIndex++
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};
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foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(new[] { drawable });
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Add(drawable);
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}
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}
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}
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