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osu-lazer/osu.Game.Tests/Visual/Editing/TestSceneEditorSummaryTimeline.cs

54 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osuTK;
namespace osu.Game.Tests.Visual.Editing
{
[TestFixture]
public partial class TestSceneEditorSummaryTimeline : EditorClockTestScene
{
[Cached(typeof(EditorBeatmap))]
private readonly EditorBeatmap editorBeatmap;
public TestSceneEditorSummaryTimeline()
{
var beatmap = CreateBeatmap(new OsuRuleset().RulesetInfo);
beatmap.ControlPointInfo.Add(100000, new TimingControlPoint { BeatLength = 100 });
beatmap.ControlPointInfo.Add(50000, new DifficultyControlPoint { SliderVelocity = 2 });
beatmap.ControlPointInfo.Add(80000, new EffectControlPoint { KiaiMode = true });
beatmap.ControlPointInfo.Add(110000, new EffectControlPoint { KiaiMode = false });
beatmap.BeatmapInfo.Bookmarks = new[] { 75000, 125000 };
beatmap.Breaks.Add(new ManualBreakPeriod(90000, 120000));
editorBeatmap = new EditorBeatmap(beatmap);
}
protected override void LoadComplete()
{
base.LoadComplete();
AddStep("create timeline", () =>
{
// required for track
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
Add(new SummaryTimeline
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(500, 50)
});
});
}
}
}