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79 lines
2.9 KiB
C#
79 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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{
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public class LegacyHitTarget : CompositeDrawable
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{
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private Container directionContainer;
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
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{
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string targetImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.HitTargetImage)?.Value
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?? "mania-stage-hint";
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bool showJudgementLine = skin.GetManiaSkinConfig<bool>(LegacyManiaSkinConfigurationLookups.ShowJudgementLine)?.Value
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?? true;
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Color4 lineColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.JudgementLineColour)?.Value
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?? Color4.White;
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InternalChild = directionContainer = new Container
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{
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new Sprite
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{
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Texture = skin.GetTexture(targetImage),
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Scale = new Vector2(1, 0.9f * 1.6025f),
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RelativeSizeAxes = Axes.X,
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Width = 1
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},
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new Box
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{
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Anchor = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.X,
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Height = 1,
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Colour = LegacyColourCompatibility.DisallowZeroAlpha(lineColour),
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Alpha = showJudgementLine ? 0.9f : 0
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}
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}
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};
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(onDirectionChanged, true);
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}
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private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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{
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if (direction.NewValue == ScrollingDirection.Up)
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{
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directionContainer.Anchor = Anchor.TopLeft;
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directionContainer.Scale = new Vector2(1, -1);
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}
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else
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{
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directionContainer.Anchor = Anchor.BottomLeft;
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directionContainer.Scale = Vector2.One;
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}
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}
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}
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}
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