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osu-lazer/osu.Game/Screens/Select/PlaySongSelect.cs

154 lines
5.1 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
namespace osu.Game.Screens.Select
{
public class PlaySongSelect : SongSelect
{
private OsuScreen player;
private readonly ModSelectOverlay modSelect;
private readonly BeatmapDetailArea beatmapDetails;
private bool removeAutoModOnResume;
public PlaySongSelect()
{
FooterPanels.Add(modSelect = new ModSelectOverlay
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
});
LeftContent.Add(beatmapDetails = new BeatmapDetailArea
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 10, Right = 5 },
});
beatmapDetails.Leaderboard.ScoreSelected += s => Push(new Results(s));
}
private SampleChannel sampleConfirm;
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, AudioManager audio, BeatmapManager beatmaps, DialogOverlay dialogOverlay)
{
sampleConfirm = audio.Sample.Get(@"SongSelect/confirm-selection");
Footer.AddButton(@"mods", colours.Yellow, modSelect, Key.F1, float.MaxValue);
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1);
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2);
BeatmapOptions.AddButton(@"Edit", @"Beatmap", FontAwesome.fa_pencil, colours.Yellow, () =>
{
ValidForResume = false;
Push(new Editor());
}, Key.Number3);
if (dialogOverlay != null)
{
Schedule(() =>
{
// if we have no beatmaps but osu-stable is found, let's prompt the user to import.
if (!beatmaps.GetAllUsableBeatmapSets().Any() && beatmaps.StableInstallationAvailable)
dialogOverlay.Push(new ImportFromStablePopup(() => beatmaps.ImportFromStable()));
});
}
}
protected override void UpdateBeatmap(WorkingBeatmap beatmap)
{
base.UpdateBeatmap(beatmap);
beatmap.Mods.BindTo(modSelect.SelectedMods);
beatmapDetails.Beatmap = beatmap;
if (beatmap.Track != null)
beatmap.Track.Looping = true;
}
protected override void OnResuming(Screen last)
{
player = null;
if (removeAutoModOnResume)
{
var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod().GetType();
modSelect.SelectedMods.Value = modSelect.SelectedMods.Value.Where(m => m.GetType() != autoType).ToArray();
removeAutoModOnResume = false;
}
Beatmap.Value.Track.Looping = true;
base.OnResuming(last);
}
protected override void OnSuspending(Screen next)
{
modSelect.Hide();
base.OnSuspending(next);
}
protected override bool OnExiting(Screen next)
{
if (modSelect.State == Visibility.Visible)
{
modSelect.Hide();
return true;
}
if (base.OnExiting(next))
return true;
if (Beatmap.Value.Track != null)
Beatmap.Value.Track.Looping = false;
return false;
}
protected override void Start()
{
if (player != null) return;
// Ctrl+Enter should start map with autoplay enabled.
if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true)
{
var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
var autoType = auto.GetType();
var mods = modSelect.SelectedMods.Value;
if (mods.All(m => m.GetType() != autoType))
{
modSelect.SelectedMods.Value = mods.Concat(new[] { auto });
removeAutoModOnResume = true;
}
}
Beatmap.Value.Track.Looping = false;
Beatmap.Disabled = true;
sampleConfirm?.Play();
LoadComponentAsync(player = new PlayerLoader(new Player()), l => Push(player));
}
}
}