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osu-lazer/osu.Game/Screens/Select/BeatmapDetails.cs
Dean Herbert 3c1654e5e4 Fix many instances of non-osu-prefixed text classes being used
Results in incorrect default formatting.
2017-12-26 00:44:35 +09:00

417 lines
15 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using System.Linq;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Framework.Threading;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Screens.Select.Details;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.Select
{
public class BeatmapDetails : Container
{
private const float spacing = 10;
private const float transition_duration = 250;
private readonly FillFlowContainer top, statsFlow;
private readonly AdvancedStats advanced;
private readonly DetailBox ratingsContainer;
private readonly UserRatings ratings;
private readonly ScrollContainer metadataScroll;
private readonly MetadataSection description, source, tags;
private readonly Container failRetryContainer;
private readonly FailRetryGraph failRetryGraph;
private readonly DimmedLoadingAnimation loading;
private APIAccess api;
private ScheduledDelegate pendingBeatmapSwitch;
private BeatmapInfo beatmap;
public BeatmapInfo Beatmap
{
get { return beatmap; }
set
{
if (value == beatmap) return;
beatmap = value;
pendingBeatmapSwitch?.Cancel();
pendingBeatmapSwitch = Schedule(updateStatistics);
}
}
public BeatmapDetails()
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f),
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = spacing },
Children = new Drawable[]
{
top = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
statsFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Width = 0.5f,
Spacing = new Vector2(spacing),
Padding = new MarginPadding { Right = spacing / 2 },
Children = new[]
{
new DetailBox
{
Child = advanced = new AdvancedStats
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Horizontal = spacing, Top = spacing * 2, Bottom = spacing },
},
},
ratingsContainer = new DetailBox
{
Child = ratings = new UserRatings
{
RelativeSizeAxes = Axes.X,
Height = 134,
Padding = new MarginPadding { Horizontal = spacing, Top = spacing },
},
},
},
},
metadataScroll = new ScrollContainer
{
RelativeSizeAxes = Axes.X,
Width = 0.5f,
ScrollbarVisible = false,
Padding = new MarginPadding { Left = spacing / 2 },
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
LayoutDuration = transition_duration,
Spacing = new Vector2(spacing * 2),
Margin = new MarginPadding { Top = spacing * 2 },
Children = new[]
{
description = new MetadataSection("Description")
{
TextColour = Color4.White.Opacity(0.75f),
},
source = new MetadataSection("Source")
{
TextColour = Color4.White.Opacity(0.75f),
},
tags = new MetadataSection("Tags"),
},
},
},
},
},
failRetryContainer = new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Children = new Drawable[]
{
new OsuSpriteText
{
Text = "Points of Failure",
Font = @"Exo2.0-Bold",
TextSize = 14,
},
failRetryGraph = new FailRetryGraph
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 14 + spacing / 2 },
},
},
},
},
},
loading = new DimmedLoadingAnimation
{
RelativeSizeAxes = Axes.Both,
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, APIAccess api)
{
this.api = api;
tags.TextColour = colours.Yellow;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
metadataScroll.Height = statsFlow.DrawHeight;
failRetryContainer.Height = DrawHeight - Padding.TotalVertical - (top.DrawHeight + spacing / 2);
}
private void updateStatistics()
{
if (Beatmap == null)
{
clearStats();
return;
}
ratingsContainer.FadeIn(transition_duration);
advanced.Beatmap = Beatmap;
description.Text = Beatmap.Version;
source.Text = Beatmap.Metadata.Source;
tags.Text = Beatmap.Metadata.Tags;
var requestedBeatmap = Beatmap;
if (requestedBeatmap.Metrics == null)
{
var lookup = new GetBeatmapDetailsRequest(requestedBeatmap);
lookup.Success += res =>
{
if (beatmap != requestedBeatmap)
//the beatmap has been changed since we started the lookup.
return;
requestedBeatmap.Metrics = res;
Schedule(() => displayMetrics(res));
};
lookup.Failure += e => Schedule(() => displayMetrics(null));
api.Queue(lookup);
loading.Show();
}
displayMetrics(requestedBeatmap.Metrics, false);
}
private void displayMetrics(BeatmapMetrics metrics, bool failOnMissing = true)
{
var hasRatings = metrics?.Ratings?.Any() ?? false;
var hasRetriesFails = (metrics?.Retries?.Any() ?? false) && (metrics.Fails?.Any() ?? false);
if (failOnMissing) loading.Hide();
if (hasRatings)
{
ratings.Metrics = metrics;
ratings.FadeIn(transition_duration);
}
else if (failOnMissing)
{
ratings.Metrics = new BeatmapMetrics
{
Ratings = new int[10],
};
}
else
{
ratings.FadeTo(0.25f, transition_duration);
}
if (hasRetriesFails)
{
failRetryGraph.Metrics = metrics;
failRetryContainer.FadeIn(transition_duration);
}
else if (failOnMissing)
{
failRetryGraph.Metrics = new BeatmapMetrics
{
Fails = new int[100],
Retries = new int[100],
};
}
else
{
failRetryContainer.FadeTo(0.25f, transition_duration);
}
}
private void clearStats()
{
description.Text = null;
source.Text = null;
tags.Text = null;
advanced.Beatmap = new BeatmapInfo
{
StarDifficulty = 0,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 0,
DrainRate = 0,
OverallDifficulty = 0,
ApproachRate = 0,
},
};
loading.Hide();
ratingsContainer.FadeOut(transition_duration);
failRetryContainer.FadeOut(transition_duration);
}
private class DetailBox : Container
{
private readonly Container content;
protected override Container<Drawable> Content => content;
public DetailBox()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f),
},
content = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
};
}
}
private class MetadataSection : Container
{
private readonly FillFlowContainer textContainer;
private TextFlowContainer textFlow;
public MetadataSection(string title)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Alpha = 0;
InternalChild = textContainer = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(spacing / 2),
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = new OsuSpriteText
{
Text = title,
Font = @"Exo2.0-Bold",
TextSize = 14,
},
},
textFlow = new OsuTextFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
},
};
}
public string Text
{
set
{
if (string.IsNullOrEmpty(value))
{
this.FadeOut(transition_duration);
return;
}
setTextAsync(value);
}
}
private void setTextAsync(string text)
{
LoadComponentAsync(new OsuTextFlowContainer(s => s.TextSize = 14)
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Colour = textFlow.Colour,
Text = text
}, loaded =>
{
textFlow?.Expire();
textContainer.Add(textFlow = loaded);
// fade in if we haven't yet.
this.FadeIn(transition_duration);
});
}
public Color4 TextColour
{
get { return textFlow.Colour; }
set { textFlow.Colour = value; }
}
}
private class DimmedLoadingAnimation : VisibilityContainer
{
private readonly LoadingAnimation loading;
public DimmedLoadingAnimation()
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f),
},
loading = new LoadingAnimation(),
};
}
protected override void PopIn()
{
this.FadeIn(transition_duration, Easing.OutQuint);
loading.State = Visibility.Visible;
}
protected override void PopOut()
{
this.FadeOut(transition_duration, Easing.OutQuint);
loading.State = Visibility.Hidden;
}
}
}
}