1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-16 14:17:27 +08:00
osu-lazer/osu.Game/Screens/Play/SkipButton.cs
2017-09-04 09:32:35 +09:00

303 lines
10 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Threading;
using osu.Framework.Timing;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Ranking;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.Play
{
public class SkipButton : Container
{
private readonly double startTime;
public IAdjustableClock AudioClock;
private Button button;
private Box remainingTimeBox;
private FadeContainer fadeContainer;
private double displayTime;
public SkipButton(double startTime)
{
this.startTime = startTime;
RelativePositionAxes = Axes.Both;
RelativeSizeAxes = Axes.Both;
Position = new Vector2(0.5f, 0.7f);
Size = new Vector2(1, 0.14f);
Origin = Anchor.Centre;
}
protected override bool OnMouseMove(InputState state)
{
fadeContainer.State = Visibility.Visible;
return base.OnMouseMove(state);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
var baseClock = Clock;
if (AudioClock != null)
Clock = new FramedClock(AudioClock) { ProcessSourceClockFrames = false };
Children = new Drawable[]
{
fadeContainer = new FadeContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
button = new Button
{
Clock = baseClock,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
remainingTimeBox = new Box
{
Height = 5,
RelativeSizeAxes = Axes.X,
Colour = colours.Yellow,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
}
}
}
};
}
private const double skip_required_cutoff = 3000;
private const double fade_time = 300;
private double beginFadeTime => startTime - skip_required_cutoff - fade_time;
protected override void LoadComplete()
{
base.LoadComplete();
if (startTime < skip_required_cutoff)
{
Alpha = 0;
Expire();
return;
}
this.FadeInFromZero(fade_time);
using (BeginAbsoluteSequence(beginFadeTime))
this.FadeOut(fade_time);
button.Action = () => AudioClock?.Seek(startTime - skip_required_cutoff - fade_time);
displayTime = Time.Current;
Expire();
}
protected override void Update()
{
base.Update();
remainingTimeBox.ResizeWidthTo((float)Math.Max(0, 1 - (Time.Current - displayTime) / (beginFadeTime - displayTime)), 120, Easing.OutQuint);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
switch (args.Key)
{
case Key.Space:
button.TriggerOnClick();
return true;
}
return base.OnKeyDown(state, args);
}
private class FadeContainer : Container, IStateful<Visibility>
{
public event Action<Visibility> StateChanged;
private Visibility state;
private ScheduledDelegate scheduledHide;
public Visibility State
{
get
{
return state;
}
set
{
if (state == value)
return;
var lastState = state;
state = value;
scheduledHide?.Cancel();
switch (state)
{
case Visibility.Visible:
if (lastState == Visibility.Hidden)
this.FadeIn(500, Easing.OutExpo);
if (!IsHovered)
using (BeginDelayedSequence(1000))
scheduledHide = Schedule(() => State = Visibility.Hidden);
break;
case Visibility.Hidden:
this.FadeOut(1000, Easing.OutExpo);
break;
}
StateChanged?.Invoke(State);
}
}
protected override void LoadComplete()
{
base.LoadComplete();
State = Visibility.Visible;
}
}
private class Button : OsuClickableContainer
{
private Color4 colourNormal;
private Color4 colourHover;
private Box box;
private FillFlowContainer flow;
private Box background;
private AspectContainer aspect;
public Button()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
colourNormal = colours.Yellow;
colourHover = colours.YellowDark;
Children = new Drawable[]
{
background = new Box
{
Alpha = 0.2f,
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
},
aspect = new AspectContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Height = 0.6f,
Masking = true,
CornerRadius = 15,
Children = new Drawable[]
{
box = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourNormal,
},
flow = new FillFlowContainer
{
Anchor = Anchor.TopCentre,
RelativePositionAxes = Axes.Y,
Y = 0.4f,
AutoSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Direction = FillDirection.Horizontal,
Children = new[]
{
new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.fa_chevron_right },
new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.fa_chevron_right },
new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.fa_chevron_right },
}
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
RelativePositionAxes = Axes.Y,
Y = 0.7f,
TextSize = 12,
Font = @"Exo2.0-Bold",
Origin = Anchor.Centre,
Text = @"SKIP",
},
}
}
};
}
protected override bool OnHover(InputState state)
{
flow.TransformSpacingTo(new Vector2(5), 500, Easing.OutQuint);
box.FadeColour(colourHover, 500, Easing.OutQuint);
background.FadeTo(0.4f, 500, Easing.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
flow.TransformSpacingTo(new Vector2(0), 500, Easing.OutQuint);
box.FadeColour(colourNormal, 500, Easing.OutQuint);
background.FadeTo(0.2f, 500, Easing.OutQuint);
base.OnHoverLost(state);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
aspect.ScaleTo(0.75f, 2000, Easing.OutQuint);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
aspect.ScaleTo(1, 1000, Easing.OutElastic);
return base.OnMouseUp(state, args);
}
protected override bool OnClick(InputState state)
{
if (!Enabled)
return false;
box.FlashColour(Color4.White, 500, Easing.OutQuint);
aspect.ScaleTo(1.2f, 2000, Easing.OutQuint);
bool result = base.OnClick(state);
// for now, let's disable the skip button after the first press.
// this will likely need to be contextual in the future (bound from external components).
Enabled.Value = false;
return result;
}
}
}
}