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osu-lazer/osu.Game/Graphics/UserInterface/TwoLayerButton.cs
Dean Herbert 0d9ea97828 Allow Rulesets to create a non-FontAwesome icon
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00

254 lines
8.6 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Graphics.Containers;
using osu.Game.Beatmaps.ControlPoints;
using osu.Framework.Audio.Track;
using System;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Graphics.UserInterface
{
public class TwoLayerButton : OsuClickableContainer
{
private readonly BouncingIcon bouncingIcon;
public Box IconLayer;
public Box TextLayer;
private const int transform_time = 600;
private const int pulse_length = 250;
private const float shear = 0.1f;
public static readonly Vector2 SIZE_EXTENDED = new Vector2(140, 50);
public static readonly Vector2 SIZE_RETRACTED = new Vector2(100, 50);
private readonly SpriteText text;
public Color4 HoverColour;
private readonly Container c1;
private readonly Container c2;
public Color4 BackgroundColour
{
set
{
TextLayer.Colour = value;
IconLayer.Colour = value;
}
}
public override Anchor Origin
{
get
{
return base.Origin;
}
set
{
base.Origin = value;
c1.Origin = c1.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopLeft : Anchor.TopRight;
c2.Origin = c2.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopRight : Anchor.TopLeft;
X = (value & Anchor.x2) > 0 ? SIZE_RETRACTED.X * shear * 0.5f : 0;
Remove(c1);
Remove(c2);
c1.Depth = (value & Anchor.x2) > 0 ? 0 : 1;
c2.Depth = (value & Anchor.x2) > 0 ? 1 : 0;
Add(c1);
Add(c2);
}
}
public TwoLayerButton()
{
Size = SIZE_RETRACTED;
Children = new Drawable[]
{
c2 = new Container
{
RelativeSizeAxes = Axes.Both,
Width = 0.4f,
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(shear, 0),
Masking = true,
MaskingSmoothness = 2,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Offset = new Vector2(2, 0),
Radius = 2,
},
Children = new[]
{
IconLayer = new Box
{
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(2, 0),
},
}
},
bouncingIcon = new BouncingIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
}
},
c1 = new Container
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,
Width = 0.6f,
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(shear, 0),
Masking = true,
MaskingSmoothness = 2,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Offset = new Vector2(2, 0),
Radius = 2,
},
Children = new[]
{
TextLayer = new Box
{
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(2, 0),
},
}
},
text = new OsuSpriteText
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
}
}
},
};
}
public FontAwesome Icon
{
set
{
bouncingIcon.Icon = value;
}
}
public string Text
{
set
{
text.Text = value;
}
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => IconLayer.ReceiveMouseInputAt(screenSpacePos) || TextLayer.ReceiveMouseInputAt(screenSpacePos);
protected override bool OnHover(InputState state)
{
this.ResizeTo(SIZE_EXTENDED, transform_time, Easing.OutElastic);
IconLayer.FadeColour(HoverColour, transform_time, Easing.OutElastic);
bouncingIcon.ScaleTo(1.1f, transform_time, Easing.OutElastic);
return true;
}
protected override void OnHoverLost(InputState state)
{
this.ResizeTo(SIZE_RETRACTED, transform_time, Easing.OutElastic);
IconLayer.FadeColour(TextLayer.Colour, transform_time, Easing.OutElastic);
bouncingIcon.ScaleTo(1, transform_time, Easing.OutElastic);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
return true;
}
protected override bool OnClick(InputState state)
{
var flash = new Box
{
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(shear, 0),
Colour = Color4.White.Opacity(0.5f),
};
Add(flash);
flash.Alpha = 1;
flash.FadeOut(500, Easing.OutQuint);
flash.Expire();
return base.OnClick(state);
}
private class BouncingIcon : BeatSyncedContainer
{
private const double beat_in_time = 60;
private readonly SpriteIcon icon;
public FontAwesome Icon { set { icon.Icon = value; } }
public BouncingIcon()
{
EarlyActivationMilliseconds = beat_in_time;
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(25),
}
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
var beatLength = timingPoint.BeatLength;
float amplitudeAdjust = Math.Min(1, 0.4f + amplitudes.Maximum);
if (beatIndex < 0) return;
icon.ScaleTo(1 - 0.1f * amplitudeAdjust, beat_in_time, Easing.Out)
.Then()
.ScaleTo(1, beatLength * 2, Easing.OutQuint);
}
}
}
}