mirror of
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0d9ea97828
This also - Renames TextAwesome to SpriteIcon. - Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
137 lines
4.0 KiB
C#
137 lines
4.0 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// A Checkbox styled to be placed in line with an <see cref="OsuTabControl{T}"/>
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/// </summary>
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public class OsuTabControlCheckbox : Checkbox
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{
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private readonly Box box;
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private readonly SpriteText text;
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private readonly SpriteIcon icon;
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private Color4? accentColour;
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public Color4 AccentColour
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{
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get { return accentColour.GetValueOrDefault(); }
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set
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{
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accentColour = value;
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if (Current)
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{
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text.Colour = AccentColour;
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icon.Colour = AccentColour;
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}
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}
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}
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public string Text
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{
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get { return text.Text; }
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set { text.Text = value; }
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}
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private const float transition_length = 500;
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private void fadeIn()
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{
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box.FadeIn(transition_length, Easing.OutQuint);
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text.FadeColour(Color4.White, transition_length, Easing.OutQuint);
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}
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private void fadeOut()
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{
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box.FadeOut(transition_length, Easing.OutQuint);
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text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
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}
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protected override bool OnHover(InputState state)
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{
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fadeIn();
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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if (!Current)
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fadeOut();
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base.OnHoverLost(state);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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if (accentColour == null)
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AccentColour = colours.Blue;
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}
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public OsuTabControlCheckbox()
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{
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding { Top = 5, Bottom = 5, },
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Spacing = new Vector2(5f, 0f),
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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text = new OsuSpriteText
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{
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TextSize = 14,
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Font = @"Exo2.0-Bold",
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},
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icon = new SpriteIcon
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{
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Size = new Vector2(14),
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Icon = FontAwesome.fa_circle_o,
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Shadow = true,
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},
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},
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},
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box = new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = 1,
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Alpha = 0,
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Colour = Color4.White,
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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}
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};
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Current.ValueChanged += v =>
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{
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if (v)
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{
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fadeIn();
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icon.Icon = FontAwesome.fa_check_circle_o;
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}
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else
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{
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fadeOut();
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icon.Icon = FontAwesome.fa_circle_o;
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}
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};
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}
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}
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}
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