mirror of
https://github.com/ppy/osu.git
synced 2024-11-17 19:18:03 +08:00
111 lines
3.3 KiB
C#
111 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Extensions.Color4Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Effects;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Sprites;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Screens.Edit.Components.TernaryButtons
|
|
{
|
|
internal class DrawableTernaryButton : OsuButton
|
|
{
|
|
private Color4 defaultBackgroundColour;
|
|
private Color4 defaultBubbleColour;
|
|
private Color4 selectedBackgroundColour;
|
|
private Color4 selectedBubbleColour;
|
|
|
|
private Drawable icon;
|
|
|
|
public readonly TernaryButton Button;
|
|
|
|
public DrawableTernaryButton(TernaryButton button)
|
|
{
|
|
Button = button;
|
|
|
|
Text = button.Description;
|
|
|
|
RelativeSizeAxes = Axes.X;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuColour colours)
|
|
{
|
|
defaultBackgroundColour = colours.Gray3;
|
|
defaultBubbleColour = defaultBackgroundColour.Darken(0.5f);
|
|
selectedBackgroundColour = colours.BlueDark;
|
|
selectedBubbleColour = selectedBackgroundColour.Lighten(0.5f);
|
|
|
|
Content.EdgeEffect = new EdgeEffectParameters
|
|
{
|
|
Type = EdgeEffectType.Shadow,
|
|
Radius = 2,
|
|
Offset = new Vector2(0, 1),
|
|
Colour = Color4.Black.Opacity(0.5f)
|
|
};
|
|
|
|
Add(icon = (Button.CreateIcon?.Invoke() ?? new Circle()).With(b =>
|
|
{
|
|
b.Blending = BlendingParameters.Additive;
|
|
b.Anchor = Anchor.CentreLeft;
|
|
b.Origin = Anchor.CentreLeft;
|
|
b.Size = new Vector2(20);
|
|
b.X = 10;
|
|
}));
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
Button.Bindable.BindValueChanged(selected => updateSelectionState(), true);
|
|
|
|
Action = onAction;
|
|
}
|
|
|
|
private void onAction()
|
|
{
|
|
Button.Toggle();
|
|
}
|
|
|
|
private void updateSelectionState()
|
|
{
|
|
if (!IsLoaded)
|
|
return;
|
|
|
|
switch (Button.Bindable.Value)
|
|
{
|
|
case TernaryState.Indeterminate:
|
|
icon.Colour = selectedBubbleColour.Darken(0.5f);
|
|
BackgroundColour = selectedBackgroundColour.Darken(0.5f);
|
|
break;
|
|
|
|
case TernaryState.False:
|
|
icon.Colour = defaultBubbleColour;
|
|
BackgroundColour = defaultBackgroundColour;
|
|
break;
|
|
|
|
case TernaryState.True:
|
|
icon.Colour = selectedBubbleColour;
|
|
BackgroundColour = selectedBackgroundColour;
|
|
break;
|
|
}
|
|
}
|
|
|
|
protected override SpriteText CreateText() => new OsuSpriteText
|
|
{
|
|
Depth = -1,
|
|
Origin = Anchor.CentreLeft,
|
|
Anchor = Anchor.CentreLeft,
|
|
X = 40f
|
|
};
|
|
}
|
|
}
|