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mirror of https://github.com/ppy/osu.git synced 2024-09-23 06:07:25 +08:00
osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer
2021-01-18 11:10:02 +03:00
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Match Clean up ready button logic into using MultiplayerBeatmapTracker 2021-01-17 01:11:03 +03:00
Participants Add UI state display for each client's beatmap availability 2021-01-18 11:10:02 +03:00
CreateMultiplayerMatchButton.cs Fix non-threadsafe usage of MultiplayerClient.IsConnected 2021-01-12 19:04:16 +09:00
Multiplayer.cs Revert polling changes to fix participant list display 2021-01-12 17:26:00 +09:00
MultiplayerFilterControl.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
MultiplayerLoungeSubScreen.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
MultiplayerMatchSongSelect.cs Refactor LoadingLayer to avoid applying effects to external drawables 2021-01-05 17:31:45 +09:00
MultiplayerMatchSubScreen.cs Update client beatmap availability in-line with tracker 2021-01-18 10:51:39 +03:00
MultiplayerPlayer.cs Fix non-threadsafe usage of MultiplayerClient.IsConnected 2021-01-12 19:04:16 +09:00
MultiplayerResultsScreen.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
MultiplayerRoomComposite.cs Rename OnRoomChanged to OnRoomUpdated to avoid confusion 2020-12-26 10:49:02 +09:00
MultiplayerRoomManager.cs Merge branch 'master' into fix-is-connected-thread-safety 2021-01-15 12:56:21 +09:00