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6dcd9427ac
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class. I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
286 lines
9.7 KiB
C#
286 lines
9.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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/// <summary>
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/// A visualisation of a single <see cref="PathControlPoint"/> in a <see cref="Slider"/>.
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/// </summary>
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public class PathControlPointPiece : BlueprintPiece<Slider>, IHasTooltip
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{
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public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
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public List<PathControlPoint> PointsInSegment;
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public readonly BindableBool IsSelected = new BindableBool();
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public readonly PathControlPoint ControlPoint;
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private readonly Slider slider;
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private readonly Container marker;
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private readonly Drawable markerRing;
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[Resolved(CanBeNull = true)]
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private IEditorChangeHandler changeHandler { get; set; }
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[Resolved(CanBeNull = true)]
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private IPositionSnapProvider snapProvider { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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private IBindable<Vector2> sliderPosition;
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private IBindable<float> sliderScale;
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public PathControlPointPiece(Slider slider, PathControlPoint controlPoint)
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{
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this.slider = slider;
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ControlPoint = controlPoint;
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// we don't want to run the path type update on construction as it may inadvertently change the slider.
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cachePoints(slider);
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slider.Path.Version.BindValueChanged(_ =>
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{
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cachePoints(slider);
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updatePathType();
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});
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controlPoint.Changed += updateMarkerDisplay;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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marker = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(20),
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},
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markerRing = new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(28),
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Masking = true,
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BorderThickness = 2,
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BorderColour = Color4.White,
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Alpha = 0,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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sliderPosition = slider.PositionBindable.GetBoundCopy();
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sliderPosition.BindValueChanged(_ => updateMarkerDisplay());
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sliderScale = slider.ScaleBindable.GetBoundCopy();
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sliderScale.BindValueChanged(_ => updateMarkerDisplay());
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IsSelected.BindValueChanged(_ => updateMarkerDisplay());
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updateMarkerDisplay();
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}
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// The connecting path is excluded from positional input
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos);
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protected override bool OnHover(HoverEvent e)
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{
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updateMarkerDisplay();
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return false;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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updateMarkerDisplay();
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (RequestSelection == null)
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return false;
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switch (e.Button)
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{
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case MouseButton.Left:
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RequestSelection.Invoke(this, e);
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return true;
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case MouseButton.Right:
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if (!IsSelected.Value)
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RequestSelection.Invoke(this, e);
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return false; // Allow context menu to show
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}
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return false;
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}
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protected override bool OnClick(ClickEvent e) => RequestSelection != null;
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private Vector2 dragStartPosition;
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private PathType? dragPathType;
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protected override bool OnDragStart(DragStartEvent e)
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{
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if (RequestSelection == null)
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return false;
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if (e.Button == MouseButton.Left)
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{
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dragStartPosition = ControlPoint.Position;
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dragPathType = PointsInSegment[0].Type;
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changeHandler?.BeginChange();
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return true;
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}
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return false;
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}
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protected override void OnDrag(DragEvent e)
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{
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Vector2[] oldControlPoints = slider.Path.ControlPoints.Select(cp => cp.Position).ToArray();
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var oldPosition = slider.Position;
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var oldStartTime = slider.StartTime;
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if (ControlPoint == slider.Path.ControlPoints[0])
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{
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// Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account
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var result = snapProvider?.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition);
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Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? e.ScreenSpaceMousePosition) - slider.Position;
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slider.Position += movementDelta;
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slider.StartTime = result?.Time ?? slider.StartTime;
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// Since control points are relative to the position of the slider, they all need to be offset backwards by the delta
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for (int i = 1; i < slider.Path.ControlPoints.Count; i++)
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slider.Path.ControlPoints[i].Position -= movementDelta;
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}
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else
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ControlPoint.Position = dragStartPosition + (e.MousePosition - e.MouseDownPosition);
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if (!slider.Path.HasValidLength)
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{
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for (var i = 0; i < slider.Path.ControlPoints.Count; i++)
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slider.Path.ControlPoints[i].Position = oldControlPoints[i];
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slider.Position = oldPosition;
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slider.StartTime = oldStartTime;
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return;
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}
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// Maintain the path type in case it got defaulted to bezier at some point during the drag.
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PointsInSegment[0].Type = dragPathType;
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}
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protected override void OnDragEnd(DragEndEvent e) => changeHandler?.EndChange();
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private void cachePoints(Slider slider) => PointsInSegment = slider.Path.PointsInSegment(ControlPoint);
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/// <summary>
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/// Handles correction of invalid path types.
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/// </summary>
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private void updatePathType()
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{
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if (ControlPoint.Type != PathType.PerfectCurve)
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return;
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if (PointsInSegment.Count > 3)
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ControlPoint.Type = PathType.Bezier;
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if (PointsInSegment.Count != 3)
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return;
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ReadOnlySpan<Vector2> points = PointsInSegment.Select(p => p.Position).ToArray();
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RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(points);
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if (boundingBox.Width >= 640 || boundingBox.Height >= 480)
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ControlPoint.Type = PathType.Bezier;
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}
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/// <summary>
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/// Updates the state of the circular control point marker.
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/// </summary>
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private void updateMarkerDisplay()
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{
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Position = slider.StackedPosition + ControlPoint.Position;
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markerRing.Alpha = IsSelected.Value ? 1 : 0;
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Color4 colour = getColourFromNodeType();
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if (IsHovered || IsSelected.Value)
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colour = colour.Lighten(1);
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marker.Colour = colour;
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marker.Scale = new Vector2(slider.Scale);
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}
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private Color4 getColourFromNodeType()
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{
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if (!(ControlPoint.Type is PathType pathType))
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return colours.Yellow;
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switch (pathType)
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{
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case PathType.Catmull:
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return colours.Seafoam;
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case PathType.Bezier:
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return colours.Pink;
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case PathType.PerfectCurve:
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return colours.PurpleDark;
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default:
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return colours.Red;
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}
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}
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public LocalisableString TooltipText => ControlPoint.Type.ToString() ?? string.Empty;
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}
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}
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