1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 05:42:56 +08:00
osu-lazer/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModHidden.cs
2021-06-11 12:17:38 +02:00

25 lines
775 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Taiko.Mods;
namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
public class TestSceneTaikoModHidden : TaikoModTestScene
{
[Test]
public void TestDefaultBeatmapTest() => CreateModTest(new ModTestData
{
Mod = new TaikoModHidden(),
Autoplay = true,
PassCondition = checkSomeAutoplayHits
});
private bool checkSomeAutoplayHits()
=> Player.ScoreProcessor.JudgedHits >= 4
&& Player.Results.All(result => result.Type == result.Judgement.MaxResult);
}
}