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23 lines
796 B
C#
23 lines
796 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
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/// Represents a mod which can override (and block) a fail.
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/// </summary>
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public interface IApplicableFailOverride : IApplicableMod
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{
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/// <summary>
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/// Whether we should allow failing at the current point in time.
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/// </summary>
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/// <returns>Whether the fail should be allowed to proceed. Return false to block.</returns>
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bool PerformFail();
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/// <summary>
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/// Whether we want to restart on fail. Only used if <see cref="PerformFail"/> returns true.
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/// </summary>
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bool RestartOnFail { get; }
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}
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}
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