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mirror of https://github.com/ppy/osu.git synced 2025-03-13 18:57:22 +08:00
2024-01-23 16:08:29 -05:00

69 lines
2.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking.Statistics;
using osuTK;
namespace osu.Game.Rulesets.Osu.Statistics
{
/// <summary>
/// Displays the unstable rate statistic for a given play.
/// </summary>
public partial class AverageAimError : SimpleStatisticItem<double?>
{
private readonly List<Vector2> hitPoints = new List<Vector2>();
/// <summary>
/// Creates and computes an <see cref="AverageHitError"/> statistic.
/// </summary>
/// <param name="hitEvents">Sequence of <see cref="HitEvent"/>s to calculate the unstable rate based on.</param>
public AverageAimError(IEnumerable<HitEvent> hitEvents)
: base("Average Hit Error")
{
Value = calculateAverageAimError(hitEvents);
}
private double? calculateAverageAimError(IEnumerable<HitEvent> hitEvents)
{
IEnumerable<HitEvent> rawHitPositions = hitEvents.Where(affectsAimError);
if (!rawHitPositions.Any())
return null;
foreach (var e in rawHitPositions)
{
if (e.LastHitObject == null || e.Position == null)
continue;
addAngleAdjustedPoint(((OsuHitObject)e.LastHitObject).StackedEndPosition, ((OsuHitObject)e.HitObject).StackedEndPosition, e.Position.Value);
}
Vector2 averagePosition = new Vector2(hitPoints.Sum(x => x[0]), hitPoints.Sum(x => x[1])) / rawHitPositions.Count();
return averagePosition.Length;
}
private void addAngleAdjustedPoint(Vector2 start, Vector2 end, Vector2 hitPoint)
{
double angle1 = Math.Atan2(end.Y - hitPoint.Y, hitPoint.X - end.X); // Angle between the end point and the hit point.
double angle2 = Math.Atan2(end.Y - start.Y, start.X - end.X); // Angle between the end point and the start point.
double finalAngle = angle2 - angle1; // Angle between start, end, and hit points.
double distanceFromCenter = (hitPoint - end).Length;
Vector2 angleAdjustedPoint = new Vector2((float)(Math.Sin(finalAngle) * distanceFromCenter), (float)(Math.Cos(finalAngle) * distanceFromCenter));
hitPoints.Add(angleAdjustedPoint);
}
private bool affectsAimError(HitEvent hitEvent) => hitEvent.HitObject is HitCircle && !(hitEvent.HitObject is SliderTailCircle) && hitEvent.Result.IsHit();
protected override string DisplayValue(double? value) => value == null ? "(not available)" : $"{Math.Abs(value.Value):N2} osu!px from center";
}
}