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180 lines
6.3 KiB
C#
180 lines
6.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay.Playlists;
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using osu.Game.Tests.Visual.OnlinePlay;
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namespace osu.Game.Tests.Visual.Playlists
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{
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public partial class TestScenePlaylistsMatchSettingsOverlay : OnlinePlayTestScene
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{
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private TestRoomSettings settings = null!;
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private Room room = null!;
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private Func<Room, string?>? handleRequest;
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("setup api", () =>
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{
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handleRequest = null;
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((DummyAPIAccess)API).HandleRequest = req =>
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{
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if (req is not CreateRoomRequest createReq || handleRequest == null)
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return false;
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if (handleRequest(createReq.Room) is string errorText)
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createReq.TriggerFailure(new APIException(errorText, null));
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else
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{
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var createdRoom = new APICreatedRoom();
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createdRoom.CopyFrom(createReq.Room);
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createReq.TriggerSuccess(createdRoom);
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}
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return true;
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};
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});
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AddStep("create overlay", () =>
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{
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Child = settings = new TestRoomSettings(room = new Room())
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{
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RelativeSizeAxes = Axes.Both,
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State = { Value = Visibility.Visible }
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};
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});
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}
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[Test]
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public void TestButtonEnabledOnlyWithNameAndBeatmap()
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{
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AddStep("clear name and beatmap", () =>
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{
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room.Name = "";
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room.Playlist = [];
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});
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AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
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AddStep("set name", () => room.Name = "Room name");
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AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
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AddStep("set beatmap", () => room.Playlist = [new PlaylistItem(CreateBeatmap(Ruleset.Value).BeatmapInfo)]);
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AddAssert("button enabled", () => settings.ApplyButton.Enabled.Value);
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AddStep("clear name", () => room.Name = "");
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AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
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}
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[Test]
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public void TestCorrectSettingsApplied()
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{
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const string expected_name = "expected name";
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TimeSpan expectedDuration = TimeSpan.FromMinutes(15);
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Room createdRoom = null!;
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AddStep("setup", () =>
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{
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settings.NameField.Current.Value = expected_name;
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settings.DurationField.Current.Value = expectedDuration;
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room.Playlist = [new PlaylistItem(CreateBeatmap(Ruleset.Value).BeatmapInfo)];
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handleRequest = r =>
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{
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createdRoom = r;
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return null;
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};
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});
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AddStep("create room", () => settings.ApplyButton.Action.Invoke());
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AddAssert("has correct name", () => createdRoom.Name == expected_name);
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AddAssert("has correct duration", () => createdRoom.Duration == expectedDuration);
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}
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[Test]
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public void TestInvalidBeatmapError()
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{
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const string not_found_prefix = "beatmaps not found:";
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string errorMessage = null!;
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AddStep("setup", () =>
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{
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var beatmap = CreateBeatmap(Ruleset.Value).BeatmapInfo;
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room.Name = "Test Room";
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room.Playlist = [new PlaylistItem(beatmap)];
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errorMessage = $"{not_found_prefix} {beatmap.OnlineID}";
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handleRequest = _ => errorMessage;
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});
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AddAssert("error not displayed", () => !settings.ErrorText.IsPresent);
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AddAssert("playlist item valid", () => room.Playlist[0].Valid.Value);
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AddStep("create room", () => settings.ApplyButton.Action.Invoke());
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AddAssert("error displayed", () => settings.ErrorText.IsPresent);
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AddAssert("error has custom text", () => settings.ErrorText.Text != errorMessage);
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AddAssert("playlist item marked invalid", () => !room.Playlist[0].Valid.Value);
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}
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[Test]
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public void TestCreationFailureDisplaysError()
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{
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const string error_message = "failed";
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string failText = error_message;
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AddStep("setup", () =>
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{
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room.Name = "Test Room";
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room.Playlist = [new PlaylistItem(CreateBeatmap(Ruleset.Value).BeatmapInfo)];
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handleRequest = _ => failText;
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});
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AddAssert("error not displayed", () => !settings.ErrorText.IsPresent);
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AddStep("create room", () => settings.ApplyButton.Action.Invoke());
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AddAssert("error displayed", () => settings.ErrorText.IsPresent);
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AddAssert("error has correct text", () => settings.ErrorText.Text == error_message);
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AddStep("create room no fail", () =>
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{
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failText = string.Empty;
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settings.ApplyButton.Action.Invoke();
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});
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AddUntilStep("error not displayed", () => !settings.ErrorText.IsPresent);
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}
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private partial class TestRoomSettings : PlaylistsRoomSettingsOverlay
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{
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public RoundedButton ApplyButton => ((MatchSettings)Settings).ApplyButton;
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public OsuTextBox NameField => ((MatchSettings)Settings).NameField;
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public OsuDropdown<TimeSpan> DurationField => ((MatchSettings)Settings).DurationField;
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public OsuSpriteText ErrorText => ((MatchSettings)Settings).ErrorText;
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public TestRoomSettings(Room room)
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: base(room)
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{
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}
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}
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}
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}
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