mirror of
https://github.com/ppy/osu.git
synced 2025-01-31 10:32:58 +08:00
392bb5718c
* Simplify angle bonus formula * Simplify further * Simplify acute too * Tests
107 lines
5.2 KiB
C#
107 lines
5.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Linq;
|
|
|
|
namespace osu.Game.Rulesets.Difficulty.Utils
|
|
{
|
|
public static class DifficultyCalculationUtils
|
|
{
|
|
/// <summary>
|
|
/// Converts BPM value into milliseconds
|
|
/// </summary>
|
|
/// <param name="bpm">Beats per minute</param>
|
|
/// <param name="delimiter">Which rhythm delimiter to use, default is 1/4</param>
|
|
/// <returns>BPM conveted to milliseconds</returns>
|
|
public static double BPMToMilliseconds(double bpm, int delimiter = 4)
|
|
{
|
|
return 60000.0 / delimiter / bpm;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts milliseconds value into a BPM value
|
|
/// </summary>
|
|
/// <param name="ms">Milliseconds</param>
|
|
/// <param name="delimiter">Which rhythm delimiter to use, default is 1/4</param>
|
|
/// <returns>Milliseconds conveted to beats per minute</returns>
|
|
public static double MillisecondsToBPM(double ms, int delimiter = 4)
|
|
{
|
|
return 60000.0 / (ms * delimiter);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Calculates a S-shaped logistic function (https://en.wikipedia.org/wiki/Logistic_function)
|
|
/// </summary>
|
|
/// <param name="x">Value to calculate the function for</param>
|
|
/// <param name="maxValue">Maximum value returnable by the function</param>
|
|
/// <param name="multiplier">Growth rate of the function</param>
|
|
/// <param name="midpointOffset">How much the function midpoint is offset from zero <paramref name="x"/></param>
|
|
/// <returns>The output of logistic function of <paramref name="x"/></returns>
|
|
public static double Logistic(double x, double midpointOffset, double multiplier, double maxValue = 1) => maxValue / (1 + Math.Exp(multiplier * (midpointOffset - x)));
|
|
|
|
/// <summary>
|
|
/// Calculates a S-shaped logistic function (https://en.wikipedia.org/wiki/Logistic_function)
|
|
/// </summary>
|
|
/// <param name="maxValue">Maximum value returnable by the function</param>
|
|
/// <param name="exponent">Exponent</param>
|
|
/// <returns>The output of logistic function</returns>
|
|
public static double Logistic(double exponent, double maxValue = 1) => maxValue / (1 + Math.Exp(exponent));
|
|
|
|
/// <summary>
|
|
/// Returns the <i>p</i>-norm of an <i>n</i>-dimensional vector (https://en.wikipedia.org/wiki/Norm_(mathematics))
|
|
/// </summary>
|
|
/// <param name="p">The value of <i>p</i> to calculate the norm for.</param>
|
|
/// <param name="values">The coefficients of the vector.</param>
|
|
/// <returns>The <i>p</i>-norm of the vector.</returns>
|
|
public static double Norm(double p, params double[] values) => Math.Pow(values.Sum(x => Math.Pow(x, p)), 1 / p);
|
|
|
|
/// <summary>
|
|
/// Calculates a Gaussian-based bell curve function (https://en.wikipedia.org/wiki/Gaussian_function)
|
|
/// </summary>
|
|
/// <param name="x">Value to calculate the function for</param>
|
|
/// <param name="mean">The mean (center) of the bell curve</param>
|
|
/// <param name="width">The width (spread) of the curve</param>
|
|
/// <param name="multiplier">Multiplier to adjust the curve's height</param>
|
|
/// <returns>The output of the bell curve function of <paramref name="x"/></returns>
|
|
public static double BellCurve(double x, double mean, double width, double multiplier = 1.0) => multiplier * Math.Exp(Math.E * -(Math.Pow(x - mean, 2) / Math.Pow(width, 2)));
|
|
|
|
/// <summary>
|
|
/// Smoothstep function (https://en.wikipedia.org/wiki/Smoothstep)
|
|
/// </summary>
|
|
/// <param name="x">Value to calculate the function for</param>
|
|
/// <param name="start">Value at which function returns 0</param>
|
|
/// <param name="end">Value at which function returns 1</param>
|
|
public static double Smoothstep(double x, double start, double end)
|
|
{
|
|
x = Math.Clamp((x - start) / (end - start), 0.0, 1.0);
|
|
|
|
return x * x * (3.0 - 2.0 * x);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Smootherstep function (https://en.wikipedia.org/wiki/Smoothstep#Variations)
|
|
/// </summary>
|
|
/// <param name="x">Value to calculate the function for</param>
|
|
/// <param name="start">Value at which function returns 0</param>
|
|
/// <param name="end">Value at which function returns 1</param>
|
|
public static double Smootherstep(double x, double start, double end)
|
|
{
|
|
x = Math.Clamp((x - start) / (end - start), 0.0, 1.0);
|
|
|
|
return x * x * x * (x * (6.0 * x - 15.0) + 10.0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reverse linear interpolation function (https://en.wikipedia.org/wiki/Linear_interpolation)
|
|
/// </summary>
|
|
/// <param name="x">Value to calculate the function for</param>
|
|
/// <param name="start">Value at which function returns 0</param>
|
|
/// <param name="end">Value at which function returns 1</param>
|
|
public static double ReverseLerp(double x, double start, double end)
|
|
{
|
|
return Math.Clamp((x - start) / (end - start), 0.0, 1.0);
|
|
}
|
|
}
|
|
}
|