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45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Difficulty.Skills;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Difficulty.Evaluators;
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using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
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{
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/// <summary>
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/// Calculates the reading coefficient of taiko difficulty.
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/// </summary>
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public class Reading : StrainDecaySkill
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{
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protected override double SkillMultiplier => 1.0;
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protected override double StrainDecayBase => 0.4;
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private double currentStrain;
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public Reading(Mod[] mods)
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: base(mods)
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{
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}
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protected override double StrainValueOf(DifficultyHitObject current)
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{
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// Drum Rolls and Swells are exempt.
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if (current.BaseObject is not Hit)
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{
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return 0.0;
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}
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var taikoObject = (TaikoDifficultyHitObject)current;
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currentStrain *= StrainDecayBase;
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currentStrain += ReadingEvaluator.EvaluateDifficultyOf(taikoObject) * SkillMultiplier;
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return currentStrain;
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}
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}
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}
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