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osu-lazer/osu.Game/Overlays/Profile/Sections/BeatmapsSection.cs
2018-04-11 16:19:21 +03:00

43 lines
1.6 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Direct;
using osu.Game.Overlays.Profile.Sections.Beatmaps;
namespace osu.Game.Overlays.Profile.Sections
{
public class BeatmapsSection : ProfileSection
{
public override string Title => "Beatmaps";
public override string Identifier => "beatmaps";
private DirectPanel currentlyPlaying;
public BeatmapsSection()
{
Children = new[]
{
new PaginatedBeatmapContainer(BeatmapSetType.Favourite, User, "Favourite Beatmaps"),
new PaginatedBeatmapContainer(BeatmapSetType.RankedAndApproved, User, "Ranked & Approved Beatmaps"),
new PaginatedBeatmapContainer(BeatmapSetType.Unranked, User, "Pending Beatmaps"),
new PaginatedBeatmapContainer(BeatmapSetType.Graveyard, User, "Graveyarded Beatmaps"),
};
foreach (var paginatedBeatmapContainer in Children.OfType<PaginatedBeatmapContainer>())
{
paginatedBeatmapContainer.BeganPlayingPreview += (BeatmapContainer) =>
{
foreach (var bc in Children.OfType<PaginatedBeatmapContainer>())
{
if (bc != BeatmapContainer)
bc.StopPlayingPreview();
}
};
}
}
}
}