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41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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namespace osu.Game.Skinning
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{
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public class LegacyScoreCounter : ScoreCounter
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{
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private readonly ISkin skin;
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protected override double RollingDuration => 1000;
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protected override Easing RollingEasing => Easing.Out;
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public new Bindable<double> Current { get; } = new Bindable<double>();
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public LegacyScoreCounter(ISkin skin)
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: base(6)
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{
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Anchor = Anchor.TopRight;
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Origin = Anchor.TopRight;
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this.skin = skin;
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// base class uses int for display, but externally we bind to ScoreProcessor as a double for now.
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Current.BindValueChanged(v => base.Current.Value = (int)v.NewValue);
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Scale = new Vector2(0.96f);
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Margin = new MarginPadding(10);
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}
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protected sealed override OsuSpriteText CreateSpriteText()
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=> (OsuSpriteText)skin.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText))
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.With(s => s.Anchor = s.Origin = Anchor.TopRight);
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}
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}
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