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osu-lazer/osu.Game/Overlays/Changelog/Header/TextBadgePairListing.cs
2018-07-23 20:36:24 +02:00

74 lines
2.3 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Input.States;
namespace osu.Game.Overlays.Changelog.Header
{
public class TextBadgePairListing : TextBadgePair
{
private readonly ColourInfo badgeColour;
public TextBadgePairListing(ColourInfo badgeColour) : base(badgeColour, "Listing", false)
{
IsActivated = true;
this.badgeColour = badgeColour;
Text.Font = "Exo2.0-Bold";
Text.Anchor = Anchor.TopCentre;
Text.Origin = Anchor.TopCentre;
// I'm using this for constant badge width here, so that the whole
// thing doesn't jump left/right when listing's size changes
// due to different font weight (and thus width)
LineBadge.RelativeSizeAxes = Axes.None;
// this doesn't work without the scheduler
// (because the text isn't yet fully drawn when it's loaded?)
Text.OnLoadComplete = d => Scheduler.Add(UpdateBadgeWidth);
}
public override void Activate()
{
if (IsActivated)
return;
IsActivated = true;
LineBadge.Uncollapse();
Text.Font = "Exo2.0-Bold";
SetTextColour(Color4.White, 100);
SampleActivate?.Play();
}
public override void Deactivate()
{
IsActivated = false;
LineBadge.Collapse();
Text.Font = "Exo2.0-Regular";
SetTextColour(badgeColour, 100);
}
protected override bool OnClick(InputState state)
{
Activate();
return base.OnClick(state);
}
protected override bool OnHover(InputState state)
{
LineBadge.Uncollapse();
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
if (!IsActivated)
LineBadge.Collapse();
base.OnHoverLost(state);
}
public void UpdateBadgeWidth() => LineBadge.ResizeWidthTo(Text.DrawWidth);
}
}