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146 lines
4.3 KiB
C#
146 lines
4.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Screens;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Screens.Footer;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.SelectV2.Footer;
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namespace osu.Game.Screens.SelectV2
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{
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/// <summary>
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/// This screen is intended to house all components introduced in the new song select design to add transitions and examine the overall look.
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/// This will be gradually built upon and ultimately replace <see cref="Select.SongSelect"/> once everything is in place.
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/// </summary>
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public partial class SongSelectV2 : OsuScreen
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{
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private readonly ModSelectOverlay modSelectOverlay = new SoloModSelectOverlay();
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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public override bool ShowFooter => true;
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[BackgroundDependencyLoader]
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private void load()
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{
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AddRangeInternal(new Drawable[]
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{
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new PopoverContainer
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{
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RelativeSizeAxes = Axes.Both,
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},
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modSelectOverlay,
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});
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}
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public override IReadOnlyList<ScreenFooterButton> CreateFooterButtons() => new ScreenFooterButton[]
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{
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new ScreenFooterButtonMods(modSelectOverlay) { Current = Mods },
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new ScreenFooterButtonRandom(),
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new ScreenFooterButtonOptions(),
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};
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public override void OnEntering(ScreenTransitionEvent e)
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{
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this.FadeIn();
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base.OnEntering(e);
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}
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public override void OnResuming(ScreenTransitionEvent e)
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{
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this.FadeIn();
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base.OnResuming(e);
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}
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public override void OnSuspending(ScreenTransitionEvent e)
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{
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this.Delay(400).FadeOut();
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base.OnSuspending(e);
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}
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public override bool OnExiting(ScreenExitEvent e)
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{
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this.Delay(400).FadeOut();
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return base.OnExiting(e);
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}
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public override bool OnBackButton()
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{
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if (modSelectOverlay.State.Value == Visibility.Visible)
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{
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modSelectOverlay.Hide();
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return true;
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}
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return false;
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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if (logo.Alpha > 0.8f)
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Footer?.StartTrackingLogo(logo, 400, Easing.OutQuint);
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else
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{
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logo.Hide();
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logo.ScaleTo(0.2f);
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Footer?.StartTrackingLogo(logo);
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}
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logo.FadeIn(240, Easing.OutQuint);
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logo.ScaleTo(0.4f, 240, Easing.OutQuint);
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logo.Action = () =>
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{
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this.Push(new PlayerLoaderV2(() => new SoloPlayer()));
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return false;
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};
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}
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protected override void LogoSuspending(OsuLogo logo)
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{
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base.LogoSuspending(logo);
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Footer?.StopTrackingLogo();
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}
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protected override void LogoExiting(OsuLogo logo)
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{
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base.LogoExiting(logo);
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Scheduler.AddDelayed(() => Footer?.StopTrackingLogo(), 120);
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logo.ScaleTo(0.2f, 120, Easing.Out);
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logo.FadeOut(120, Easing.Out);
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}
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private partial class SoloModSelectOverlay : ModSelectOverlay
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{
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protected override bool ShowPresets => true;
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public SoloModSelectOverlay()
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: base(OverlayColourScheme.Aquamarine)
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{
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}
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}
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private partial class PlayerLoaderV2 : PlayerLoader
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{
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public override bool ShowFooter => true;
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public PlayerLoaderV2(Func<Player> createPlayer)
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: base(createPlayer)
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{
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}
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}
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}
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}
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