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osu-lazer/osu.Game/Screens/SelectV2/SongSelectV2.cs

146 lines
4.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Screens;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Screens.Footer;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osu.Game.Screens.SelectV2.Footer;
namespace osu.Game.Screens.SelectV2
{
/// <summary>
/// This screen is intended to house all components introduced in the new song select design to add transitions and examine the overall look.
/// This will be gradually built upon and ultimately replace <see cref="Select.SongSelect"/> once everything is in place.
/// </summary>
public partial class SongSelectV2 : OsuScreen
{
private readonly ModSelectOverlay modSelectOverlay = new SoloModSelectOverlay();
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
public override bool ShowFooter => true;
[BackgroundDependencyLoader]
private void load()
{
AddRangeInternal(new Drawable[]
{
new PopoverContainer
{
RelativeSizeAxes = Axes.Both,
},
modSelectOverlay,
});
}
public override IReadOnlyList<ScreenFooterButton> CreateFooterButtons() => new ScreenFooterButton[]
{
new ScreenFooterButtonMods(modSelectOverlay) { Current = Mods },
new ScreenFooterButtonRandom(),
new ScreenFooterButtonOptions(),
};
public override void OnEntering(ScreenTransitionEvent e)
{
this.FadeIn();
base.OnEntering(e);
}
public override void OnResuming(ScreenTransitionEvent e)
{
this.FadeIn();
base.OnResuming(e);
}
public override void OnSuspending(ScreenTransitionEvent e)
{
this.Delay(400).FadeOut();
base.OnSuspending(e);
}
public override bool OnExiting(ScreenExitEvent e)
{
this.Delay(400).FadeOut();
return base.OnExiting(e);
}
public override bool OnBackButton()
{
if (modSelectOverlay.State.Value == Visibility.Visible)
{
modSelectOverlay.Hide();
return true;
}
return false;
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
if (logo.Alpha > 0.8f)
Footer?.StartTrackingLogo(logo, 400, Easing.OutQuint);
else
{
logo.Hide();
logo.ScaleTo(0.2f);
Footer?.StartTrackingLogo(logo);
}
logo.FadeIn(240, Easing.OutQuint);
logo.ScaleTo(0.4f, 240, Easing.OutQuint);
logo.Action = () =>
{
this.Push(new PlayerLoaderV2(() => new SoloPlayer()));
return false;
};
}
protected override void LogoSuspending(OsuLogo logo)
{
base.LogoSuspending(logo);
Footer?.StopTrackingLogo();
}
protected override void LogoExiting(OsuLogo logo)
{
base.LogoExiting(logo);
Scheduler.AddDelayed(() => Footer?.StopTrackingLogo(), 120);
logo.ScaleTo(0.2f, 120, Easing.Out);
logo.FadeOut(120, Easing.Out);
}
private partial class SoloModSelectOverlay : ModSelectOverlay
{
protected override bool ShowPresets => true;
public SoloModSelectOverlay()
: base(OverlayColourScheme.Aquamarine)
{
}
}
private partial class PlayerLoaderV2 : PlayerLoader
{
public override bool ShowFooter => true;
public PlayerLoaderV2(Func<Player> createPlayer)
: base(createPlayer)
{
}
}
}
}