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osu-lazer/osu.Game/Rulesets/Scoring
Bartłomiej Dach 69809390d3
Fix HUD unstable rate counter not including judgements before load complete
Also unifies UR calculation logic with the results screen statistic item
to reduce duplication.
2021-11-11 13:36:05 +01:00
..
AccumulatingHealthProcessor.cs Drain starting at the first hitobject, not gameplay start 2019-12-27 16:16:30 +09:00
DrainingHealthProcessor.cs Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
HealthProcessor.cs Remove no longer necessary usage of IsBreakTime 2020-04-05 21:35:09 +03:00
HitEvent.cs Rename to Position 2020-06-22 19:04:51 +09:00
HitEventExtensions.cs Fix HUD unstable rate counter not including judgements before load complete 2021-11-11 13:36:05 +01:00
HitResult.cs Avoid Enum.GetValues in each score population pass 2021-08-26 13:37:53 +09:00
HitWindows.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
JudgementProcessor.cs Fade display out during rewind (as the value displayed is no longer valid) 2021-10-05 15:39:29 +09:00
ScoreProcessor.cs Expose HitEvents publically from ScoreProcessor 2021-11-11 13:22:07 +01:00