mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 02:57:51 +08:00
66 lines
2.3 KiB
C#
66 lines
2.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Allocation;
|
|
using OpenTK;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Timing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Edit.Layers.Selection;
|
|
using osu.Game.Rulesets.Osu.Edit;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|
|
|
namespace osu.Game.Tests.Visual
|
|
{
|
|
public class TestCaseEditorSelectionLayer : OsuTestCase
|
|
{
|
|
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SelectionLayer) };
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
var playfield = new OsuEditPlayfield();
|
|
|
|
Children = new Drawable[]
|
|
{
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Clock = new FramedClock(new StopwatchClock()),
|
|
Child = playfield
|
|
},
|
|
new SelectionLayer(playfield)
|
|
};
|
|
|
|
var hitCircle1 = new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f };
|
|
var hitCircle2 = new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f };
|
|
var slider = new Slider
|
|
{
|
|
ControlPoints = new List<Vector2>
|
|
{
|
|
new Vector2(128, 256),
|
|
new Vector2(344, 256),
|
|
},
|
|
Distance = 400,
|
|
Position = new Vector2(128, 256),
|
|
Velocity = 1,
|
|
TickDistance = 100,
|
|
Scale = 0.5f,
|
|
};
|
|
|
|
hitCircle1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
hitCircle2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
|
|
playfield.Add(new DrawableHitCircle(hitCircle1));
|
|
playfield.Add(new DrawableHitCircle(hitCircle2));
|
|
playfield.Add(new DrawableSlider(slider));
|
|
}
|
|
}
|
|
}
|