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6dcd9427ac
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class. I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
221 lines
7.9 KiB
C#
221 lines
7.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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public class TestSceneSliderSelectionBlueprint : SelectionBlueprintTestScene
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{
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private Slider slider;
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private DrawableSlider drawableObject;
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private TestSliderBlueprint blueprint;
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Clear();
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slider = new Slider
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{
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Position = new Vector2(256, 192),
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Path = new SliderPath(PathType.Bezier, new[]
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{
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Vector2.Zero,
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new Vector2(150, 150),
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new Vector2(300, 0)
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})
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};
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slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
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Add(drawableObject = new DrawableSlider(slider));
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AddBlueprint(blueprint = new TestSliderBlueprint(slider), drawableObject);
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});
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[Test]
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public void TestInitialState()
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{
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checkPositions();
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}
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[Test]
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public void TestMoveHitObject()
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{
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moveHitObject();
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checkPositions();
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}
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[Test]
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public void TestMoveAfterApplyingDefaults()
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{
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AddStep("apply defaults", () => slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }));
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moveHitObject();
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checkPositions();
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}
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[Test]
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public void TestStackedHitObject()
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{
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AddStep("set stacking", () => slider.StackHeight = 5);
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checkPositions();
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}
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[Test]
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public void TestSingleControlPointSelection()
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{
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moveMouseToControlPoint(0);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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checkControlPointSelected(0, true);
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checkControlPointSelected(1, false);
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}
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[Test]
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public void TestSingleControlPointDeselectionViaOtherControlPoint()
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{
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moveMouseToControlPoint(0);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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moveMouseToControlPoint(1);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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checkControlPointSelected(0, false);
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checkControlPointSelected(1, true);
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}
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[Test]
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public void TestSingleControlPointDeselectionViaClickOutside()
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{
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moveMouseToControlPoint(0);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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AddStep("move mouse outside control point", () => InputManager.MoveMouseTo(drawableObject));
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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checkControlPointSelected(0, false);
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checkControlPointSelected(1, false);
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}
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[Test]
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public void TestMultipleControlPointSelection()
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{
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moveMouseToControlPoint(0);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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moveMouseToControlPoint(1);
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AddStep("ctrl + click", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Click(MouseButton.Left);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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checkControlPointSelected(0, true);
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checkControlPointSelected(1, true);
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}
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[Test]
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public void TestMultipleControlPointDeselectionViaOtherControlPoint()
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{
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moveMouseToControlPoint(0);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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moveMouseToControlPoint(1);
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AddStep("ctrl + click", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Click(MouseButton.Left);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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moveMouseToControlPoint(2);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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checkControlPointSelected(0, false);
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checkControlPointSelected(1, false);
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}
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[Test]
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public void TestMultipleControlPointDeselectionViaClickOutside()
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{
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moveMouseToControlPoint(0);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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moveMouseToControlPoint(1);
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AddStep("ctrl + click", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Click(MouseButton.Left);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddStep("move mouse outside control point", () => InputManager.MoveMouseTo(drawableObject));
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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checkControlPointSelected(0, false);
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checkControlPointSelected(1, false);
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}
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private void moveHitObject()
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{
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AddStep("move hitobject", () =>
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{
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slider.Position = new Vector2(300, 225);
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});
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}
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private void checkPositions()
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{
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AddAssert("body positioned correctly", () => blueprint.BodyPiece.Position == slider.StackedPosition);
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AddAssert("head positioned correctly",
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() => Precision.AlmostEquals(blueprint.HeadOverlay.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.HeadCircle.ScreenSpaceDrawQuad.Centre));
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AddAssert("tail positioned correctly",
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() => Precision.AlmostEquals(blueprint.TailOverlay.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre));
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}
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private void moveMouseToControlPoint(int index)
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{
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AddStep($"move mouse to control point {index}", () =>
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{
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Vector2 position = slider.Position + slider.Path.ControlPoints[index].Position;
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InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
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});
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}
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private void checkControlPointSelected(int index, bool selected)
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=> AddAssert($"control point {index} {(selected ? "selected" : "not selected")}", () => blueprint.ControlPointVisualiser.Pieces[index].IsSelected.Value == selected);
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private class TestSliderBlueprint : SliderSelectionBlueprint
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{
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public new SliderBodyPiece BodyPiece => base.BodyPiece;
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public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
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public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
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public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
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public TestSliderBlueprint(Slider slider)
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: base(slider)
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{
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}
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protected override SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new TestSliderCircleOverlay(slider, position);
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}
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private class TestSliderCircleOverlay : SliderCircleOverlay
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{
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public new HitCirclePiece CirclePiece => base.CirclePiece;
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public TestSliderCircleOverlay(Slider slider, SliderPosition position)
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: base(slider, position)
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{
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}
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}
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}
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}
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