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osu-lazer/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs
Dean Herbert 6dcd9427ac Remove bindable usage in PathControlPoint
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.

I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00

399 lines
14 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene
{
[SetUp]
public void Setup() => Schedule(() =>
{
HitObjectContainer.Clear();
ResetPlacement();
});
[Test]
public void TestBeginPlacementWithoutFinishing()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
assertPlaced(false);
}
[Test]
public void TestPlaceWithoutMovingMouse()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Right);
assertPlaced(false);
}
[Test]
public void TestPlaceWithMouseMovement()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 200));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertLength(200);
assertControlPointCount(2);
assertControlPointType(0, PathType.Linear);
}
[Test]
public void TestPlaceNormalControlPoint()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointType(0, PathType.PerfectCurve);
}
[Test]
public void TestPlaceTwoNormalControlPoints()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(4);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointPosition(2, new Vector2(100, 100));
assertControlPointType(0, PathType.Bezier);
}
[Test]
public void TestPlaceSegmentControlPoint()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointType(0, PathType.Linear);
assertControlPointType(1, PathType.Linear);
}
[Test]
public void TestMoveToPerfectCurveThenPlaceLinear()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(2);
assertControlPointType(0, PathType.Linear);
assertLength(100);
}
[Test]
public void TestMoveToBezierThenPlacePerfectCurve()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 300));
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointType(0, PathType.PerfectCurve);
}
[Test]
public void TestMoveToFourthOrderBezierThenPlaceThirdOrderBezier()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400));
addMovementStep(new Vector2(400, 300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(4);
assertControlPointType(0, PathType.Bezier);
}
[Test]
public void TestPlaceLinearSegmentThenPlaceLinearSegment()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointPosition(2, new Vector2(100));
assertControlPointType(0, PathType.Linear);
assertControlPointType(1, PathType.Linear);
}
[Test]
public void TestPlaceLinearSegmentThenPlacePerfectCurveSegment()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(4);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointPosition(2, new Vector2(100));
assertControlPointType(0, PathType.Linear);
assertControlPointType(1, PathType.PerfectCurve);
}
[Test]
public void TestPlacePerfectCurveSegmentThenPlacePerfectCurveSegment()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 300));
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(5);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointPosition(2, new Vector2(100));
assertControlPointPosition(3, new Vector2(200, 100));
assertControlPointPosition(4, new Vector2(200));
assertControlPointType(0, PathType.PerfectCurve);
assertControlPointType(2, PathType.PerfectCurve);
}
[Test]
public void TestBeginPlacementWithoutReleasingMouse()
{
addMovementStep(new Vector2(200));
AddStep("press left button", () => InputManager.PressButton(MouseButton.Left));
addMovementStep(new Vector2(400, 200));
AddStep("release left button", () => InputManager.ReleaseButton(MouseButton.Left));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertLength(200);
assertControlPointCount(2);
assertControlPointType(0, PathType.Linear);
}
[Test]
public void TestPlacePerfectCurveSegmentAlmostLinearlyExterior()
{
Vector2 startPosition = new Vector2(200);
addMovementStep(startPosition);
addClickStep(MouseButton.Left);
addMovementStep(startPosition + new Vector2(300, 0));
addClickStep(MouseButton.Left);
addMovementStep(startPosition + new Vector2(150, 0.1f));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointType(0, PathType.Bezier);
}
[Test]
public void TestPlacePerfectCurveSegmentRecovery()
{
Vector2 startPosition = new Vector2(200);
addMovementStep(startPosition);
addClickStep(MouseButton.Left);
addMovementStep(startPosition + new Vector2(300, 0));
addClickStep(MouseButton.Left);
addMovementStep(startPosition + new Vector2(150, 0.1f)); // Should convert to bezier
addMovementStep(startPosition + new Vector2(400.0f, 50.0f)); // Should convert back to perfect
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointType(0, PathType.PerfectCurve);
}
[Test]
public void TestPlacePerfectCurveSegmentLarge()
{
Vector2 startPosition = new Vector2(400);
addMovementStep(startPosition);
addClickStep(MouseButton.Left);
addMovementStep(startPosition + new Vector2(220, 220));
addClickStep(MouseButton.Left);
// Playfield dimensions are 640 x 480.
// So a 440 x 440 bounding box should be ok.
addMovementStep(startPosition + new Vector2(-220, 220));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointType(0, PathType.PerfectCurve);
}
[Test]
public void TestPlacePerfectCurveSegmentTooLarge()
{
Vector2 startPosition = new Vector2(480, 200);
addMovementStep(startPosition);
addClickStep(MouseButton.Left);
addMovementStep(startPosition + new Vector2(400, 400));
addClickStep(MouseButton.Left);
// Playfield dimensions are 640 x 480.
// So an 800 * 800 bounding box area should not be ok.
addMovementStep(startPosition + new Vector2(-400, 400));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointType(0, PathType.Bezier);
}
[Test]
public void TestPlacePerfectCurveSegmentCompleteArc()
{
addMovementStep(new Vector2(400));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(600, 400));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 410));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointType(0, PathType.PerfectCurve);
}
private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
private void addClickStep(MouseButton button)
{
AddStep($"click {button}", () => InputManager.Click(button));
}
private void assertPlaced(bool expected) => AddAssert($"slider {(expected ? "placed" : "not placed")}", () => (getSlider() != null) == expected);
private void assertLength(double expected) => AddAssert($"slider length is {expected}", () => Precision.AlmostEquals(expected, getSlider().Distance, 1));
private void assertControlPointCount(int expected) => AddAssert($"has {expected} control points", () => getSlider().Path.ControlPoints.Count == expected);
private void assertControlPointType(int index, PathType type) => AddAssert($"control point {index} is {type}", () => getSlider().Path.ControlPoints[index].Type == type);
private void assertControlPointPosition(int index, Vector2 position) =>
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider().Path.ControlPoints[index].Position, 1));
private Slider getSlider() => HitObjectContainer.Count > 0 ? ((DrawableSlider)HitObjectContainer[0]).HitObject : null;
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
}
}